56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200005C RID: 92
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[Token(Token = "0x2000054")]
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[MovedFrom("UnityEngine.Rendering.LWRP")]
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public enum RenderPassEvent
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{
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// Token: 0x040001BE RID: 446
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[Token(Token = "0x4000196")]
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BeforeRendering,
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// Token: 0x040001BF RID: 447
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[Token(Token = "0x4000197")]
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BeforeRenderingShadows = 50,
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// Token: 0x040001C0 RID: 448
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[Token(Token = "0x4000198")]
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AfterRenderingShadows = 100,
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// Token: 0x040001C1 RID: 449
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[Token(Token = "0x4000199")]
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BeforeRenderingPrepasses = 150,
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// Token: 0x040001C2 RID: 450
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[Token(Token = "0x400019A")]
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AfterRenderingPrePasses = 200,
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// Token: 0x040001C3 RID: 451
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[Token(Token = "0x400019B")]
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BeforeRenderingOpaques = 250,
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// Token: 0x040001C4 RID: 452
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[Token(Token = "0x400019C")]
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AfterRenderingOpaques = 300,
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// Token: 0x040001C5 RID: 453
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[Token(Token = "0x400019D")]
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BeforeRenderingSkybox = 350,
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// Token: 0x040001C6 RID: 454
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[Token(Token = "0x400019E")]
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AfterRenderingSkybox = 400,
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// Token: 0x040001C7 RID: 455
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[Token(Token = "0x400019F")]
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BeforeRenderingTransparents = 450,
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// Token: 0x040001C8 RID: 456
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[Token(Token = "0x40001A0")]
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AfterRenderingTransparents = 500,
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// Token: 0x040001C9 RID: 457
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[Token(Token = "0x40001A1")]
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BeforeRenderingPostProcessing = 550,
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// Token: 0x040001CA RID: 458
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[Token(Token = "0x40001A2")]
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AfterRenderingPostProcessing = 600,
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// Token: 0x040001CB RID: 459
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[Token(Token = "0x40001A3")]
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AfterRendering = 1000
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}
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}
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