23 lines
511 B
C#
23 lines
511 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000021 RID: 33
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[Token(Token = "0x200001F")]
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[MovedFrom("UnityEngine.Rendering.LWRP")]
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public enum ShaderVariantLogLevel
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{
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// Token: 0x04000079 RID: 121
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[Token(Token = "0x400006A")]
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Disabled,
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// Token: 0x0400007A RID: 122
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[Token(Token = "0x400006B")]
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OnlyUniversalRPShaders,
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// Token: 0x0400007B RID: 123
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[Token(Token = "0x400006C")]
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AllShaders
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}
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}
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