23 lines
490 B
C#
23 lines
490 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200001B RID: 27
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[Token(Token = "0x2000019")]
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[MovedFrom("UnityEngine.Rendering.LWRP")]
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public enum ShadowQuality
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{
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// Token: 0x0400005B RID: 91
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[Token(Token = "0x400004C")]
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Disabled,
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// Token: 0x0400005C RID: 92
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[Token(Token = "0x400004D")]
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HardShadows,
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// Token: 0x0400005D RID: 93
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[Token(Token = "0x400004E")]
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SoftShadows
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}
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}
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