29 lines
651 B
C#
29 lines
651 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200001C RID: 28
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[Token(Token = "0x200001A")]
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[MovedFrom("UnityEngine.Rendering.LWRP")]
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public enum ShadowResolution
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{
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// Token: 0x0400005F RID: 95
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[Token(Token = "0x4000050")]
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_256 = 256,
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// Token: 0x04000060 RID: 96
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[Token(Token = "0x4000051")]
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_512 = 512,
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// Token: 0x04000061 RID: 97
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[Token(Token = "0x4000052")]
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_1024 = 1024,
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// Token: 0x04000062 RID: 98
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[Token(Token = "0x4000053")]
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_2048 = 2048,
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// Token: 0x04000063 RID: 99
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[Token(Token = "0x4000054")]
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_4096 = 4096
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}
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}
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