28 lines
746 B
C#
28 lines
746 B
C#
using System;
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using System.ComponentModel;
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using Cpp2IlInjected;
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namespace UnityEngine.ResourceManagement.ResourceProviders
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{
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// Token: 0x0200002F RID: 47
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[Token(Token = "0x200002F")]
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[DisplayName]
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public class JsonAssetProvider : TextDataProvider
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{
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// Token: 0x06000128 RID: 296 RVA: 0x0000206A File Offset: 0x0000026A
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[Token(Token = "0x6000128")]
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[Address(RVA = "0x2EB7930", Offset = "0x2EB6730", VA = "0x182EB7930", Slot = "19")]
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public override object Convert(Type type, string text)
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{
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return null;
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}
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// Token: 0x06000129 RID: 297 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000129")]
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[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
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public JsonAssetProvider()
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{
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}
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}
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}
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