33 lines
938 B
C#
33 lines
938 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.ResourceManagement.Util
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{
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// Token: 0x02000018 RID: 24
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[Token(Token = "0x2000018")]
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public class DefaultAllocationStrategy : IAllocationStrategy
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{
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// Token: 0x060000B4 RID: 180 RVA: 0x0000206A File Offset: 0x0000026A
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[Token(Token = "0x60000B4")]
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[Address(RVA = "0x2EB2BE0", Offset = "0x2EB19E0", VA = "0x182EB2BE0", Slot = "4")]
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public object New(Type type, int typeHash)
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{
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return null;
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}
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// Token: 0x060000B5 RID: 181 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000B5")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "5")]
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public void Release(int typeHash, object obj)
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{
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}
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// Token: 0x060000B6 RID: 182 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000B6")]
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[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
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public DefaultAllocationStrategy()
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{
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}
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}
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}
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