Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

348 lines
8.9 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace TMPro
{
// Token: 0x02000065 RID: 101
[Token(Token = "0x200003C")]
public static class ShaderUtilities
{
// Token: 0x170000C8 RID: 200
// (get) Token: 0x06000323 RID: 803 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000B7")]
internal static Shader ShaderRef_MobileSDF
{
[Token(Token = "0x60002C1")]
[Address(RVA = "0x1ADAD00", Offset = "0x1AD9B00", VA = "0x181ADAD00")]
get
{
return null;
}
}
// Token: 0x170000C9 RID: 201
// (get) Token: 0x06000324 RID: 804 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000B8")]
internal static Shader ShaderRef_MobileBitmap
{
[Token(Token = "0x60002C2")]
[Address(RVA = "0x1ADABF0", Offset = "0x1AD99F0", VA = "0x181ADABF0")]
get
{
return null;
}
}
// Token: 0x06000326 RID: 806 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C4")]
[Address(RVA = "0x1AD9950", Offset = "0x1AD8750", VA = "0x181AD9950")]
public static void GetShaderPropertyIDs()
{
}
// Token: 0x06000327 RID: 807 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C5")]
[Address(RVA = "0x1ADA370", Offset = "0x1AD9170", VA = "0x181ADA370")]
public static void UpdateShaderRatios(Material mat)
{
}
// Token: 0x06000328 RID: 808 RVA: 0x00003408 File Offset: 0x00001608
[Token(Token = "0x60002C6")]
[Address(RVA = "0x1AD7DF0", Offset = "0x1AD6BF0", VA = "0x181AD7DF0")]
public static Vector4 GetFontExtent(Material material)
{
return default(Vector4);
}
// Token: 0x06000329 RID: 809 RVA: 0x00003420 File Offset: 0x00001620
[Token(Token = "0x60002C7")]
[Address(RVA = "0x1ADA1A0", Offset = "0x1AD8FA0", VA = "0x181ADA1A0")]
public static bool IsMaskingEnabled(Material material)
{
return default(bool);
}
// Token: 0x0600032A RID: 810 RVA: 0x00003438 File Offset: 0x00001638
[Token(Token = "0x60002C8")]
[Address(RVA = "0x1AD7E50", Offset = "0x1AD6C50", VA = "0x181AD7E50")]
public static float GetPadding(Material material, bool enableExtraPadding, bool isBold)
{
return 0f;
}
// Token: 0x0600032B RID: 811 RVA: 0x00003450 File Offset: 0x00001650
[Token(Token = "0x60002C9")]
[Address(RVA = "0x1AD8990", Offset = "0x1AD7790", VA = "0x181AD8990")]
public static float GetPadding(Material[] materials, bool enableExtraPadding, bool isBold)
{
return 0f;
}
// Token: 0x040002E2 RID: 738
[Token(Token = "0x400026D")]
public static int ID_MainTex;
// Token: 0x040002E3 RID: 739
[Token(Token = "0x400026E")]
public static int ID_FaceTex;
// Token: 0x040002E4 RID: 740
[Token(Token = "0x400026F")]
public static int ID_FaceColor;
// Token: 0x040002E5 RID: 741
[Token(Token = "0x4000270")]
public static int ID_FaceDilate;
// Token: 0x040002E6 RID: 742
[Token(Token = "0x4000271")]
public static int ID_Shininess;
// Token: 0x040002E7 RID: 743
[Token(Token = "0x4000272")]
public static int ID_UnderlayColor;
// Token: 0x040002E8 RID: 744
[Token(Token = "0x4000273")]
public static int ID_UnderlayOffsetX;
// Token: 0x040002E9 RID: 745
[Token(Token = "0x4000274")]
public static int ID_UnderlayOffsetY;
// Token: 0x040002EA RID: 746
[Token(Token = "0x4000275")]
public static int ID_UnderlayDilate;
// Token: 0x040002EB RID: 747
[Token(Token = "0x4000276")]
public static int ID_UnderlaySoftness;
// Token: 0x040002EC RID: 748
[Token(Token = "0x4000277")]
public static int ID_WeightNormal;
// Token: 0x040002ED RID: 749
[Token(Token = "0x4000278")]
public static int ID_WeightBold;
// Token: 0x040002EE RID: 750
[Token(Token = "0x4000279")]
public static int ID_OutlineTex;
// Token: 0x040002EF RID: 751
[Token(Token = "0x400027A")]
public static int ID_OutlineWidth;
// Token: 0x040002F0 RID: 752
[Token(Token = "0x400027B")]
public static int ID_OutlineSoftness;
// Token: 0x040002F1 RID: 753
[Token(Token = "0x400027C")]
public static int ID_OutlineColor;
// Token: 0x040002F2 RID: 754
[Token(Token = "0x400027D")]
public static int ID_Outline2Color;
// Token: 0x040002F3 RID: 755
[Token(Token = "0x400027E")]
public static int ID_Outline2Width;
// Token: 0x040002F4 RID: 756
[Token(Token = "0x400027F")]
public static int ID_Padding;
// Token: 0x040002F5 RID: 757
[Token(Token = "0x4000280")]
public static int ID_GradientScale;
// Token: 0x040002F6 RID: 758
[Token(Token = "0x4000281")]
public static int ID_ScaleX;
// Token: 0x040002F7 RID: 759
[Token(Token = "0x4000282")]
public static int ID_ScaleY;
// Token: 0x040002F8 RID: 760
[Token(Token = "0x4000283")]
public static int ID_PerspectiveFilter;
// Token: 0x040002F9 RID: 761
[Token(Token = "0x4000284")]
public static int ID_Sharpness;
// Token: 0x040002FA RID: 762
[Token(Token = "0x4000285")]
public static int ID_TextureWidth;
// Token: 0x040002FB RID: 763
[Token(Token = "0x4000286")]
public static int ID_TextureHeight;
// Token: 0x040002FC RID: 764
[Token(Token = "0x4000287")]
public static int ID_BevelAmount;
// Token: 0x040002FD RID: 765
[Token(Token = "0x4000288")]
public static int ID_GlowColor;
// Token: 0x040002FE RID: 766
[Token(Token = "0x4000289")]
public static int ID_GlowOffset;
// Token: 0x040002FF RID: 767
[Token(Token = "0x400028A")]
public static int ID_GlowPower;
// Token: 0x04000300 RID: 768
[Token(Token = "0x400028B")]
public static int ID_GlowOuter;
// Token: 0x04000301 RID: 769
[Token(Token = "0x400028C")]
public static int ID_GlowInner;
// Token: 0x04000302 RID: 770
[Token(Token = "0x400028D")]
public static int ID_LightAngle;
// Token: 0x04000303 RID: 771
[Token(Token = "0x400028E")]
public static int ID_EnvMap;
// Token: 0x04000304 RID: 772
[Token(Token = "0x400028F")]
public static int ID_EnvMatrix;
// Token: 0x04000305 RID: 773
[Token(Token = "0x4000290")]
public static int ID_EnvMatrixRotation;
// Token: 0x04000306 RID: 774
[Token(Token = "0x4000291")]
public static int ID_MaskCoord;
// Token: 0x04000307 RID: 775
[Token(Token = "0x4000292")]
public static int ID_ClipRect;
// Token: 0x04000308 RID: 776
[Token(Token = "0x4000293")]
public static int ID_MaskSoftnessX;
// Token: 0x04000309 RID: 777
[Token(Token = "0x4000294")]
public static int ID_MaskSoftnessY;
// Token: 0x0400030A RID: 778
[Token(Token = "0x4000295")]
public static int ID_VertexOffsetX;
// Token: 0x0400030B RID: 779
[Token(Token = "0x4000296")]
public static int ID_VertexOffsetY;
// Token: 0x0400030C RID: 780
[Token(Token = "0x4000297")]
public static int ID_UseClipRect;
// Token: 0x0400030D RID: 781
[Token(Token = "0x4000298")]
public static int ID_StencilID;
// Token: 0x0400030E RID: 782
[Token(Token = "0x4000299")]
public static int ID_StencilOp;
// Token: 0x0400030F RID: 783
[Token(Token = "0x400029A")]
public static int ID_StencilComp;
// Token: 0x04000310 RID: 784
[Token(Token = "0x400029B")]
public static int ID_StencilReadMask;
// Token: 0x04000311 RID: 785
[Token(Token = "0x400029C")]
public static int ID_StencilWriteMask;
// Token: 0x04000312 RID: 786
[Token(Token = "0x400029D")]
public static int ID_ShaderFlags;
// Token: 0x04000313 RID: 787
[Token(Token = "0x400029E")]
public static int ID_ScaleRatio_A;
// Token: 0x04000314 RID: 788
[Token(Token = "0x400029F")]
public static int ID_ScaleRatio_B;
// Token: 0x04000315 RID: 789
[Token(Token = "0x40002A0")]
public static int ID_ScaleRatio_C;
// Token: 0x04000316 RID: 790
[Token(Token = "0x40002A1")]
public static string Keyword_Bevel;
// Token: 0x04000317 RID: 791
[Token(Token = "0x40002A2")]
public static string Keyword_Glow;
// Token: 0x04000318 RID: 792
[Token(Token = "0x40002A3")]
public static string Keyword_Underlay;
// Token: 0x04000319 RID: 793
[Token(Token = "0x40002A4")]
public static string Keyword_Ratios;
// Token: 0x0400031A RID: 794
[Token(Token = "0x40002A5")]
public static string Keyword_MASK_SOFT;
// Token: 0x0400031B RID: 795
[Token(Token = "0x40002A6")]
public static string Keyword_MASK_HARD;
// Token: 0x0400031C RID: 796
[Token(Token = "0x40002A7")]
public static string Keyword_MASK_TEX;
// Token: 0x0400031D RID: 797
[Token(Token = "0x40002A8")]
public static string Keyword_Outline;
// Token: 0x0400031E RID: 798
[Token(Token = "0x40002A9")]
public static string ShaderTag_ZTestMode;
// Token: 0x0400031F RID: 799
[Token(Token = "0x40002AA")]
public static string ShaderTag_CullMode;
// Token: 0x04000320 RID: 800
[Token(Token = "0x40002AB")]
private static float m_clamp;
// Token: 0x04000321 RID: 801
[Token(Token = "0x40002AC")]
public static bool isInitialized;
// Token: 0x04000322 RID: 802
[Token(Token = "0x40002AD")]
private static Shader k_ShaderRef_MobileSDF;
// Token: 0x04000323 RID: 803
[Token(Token = "0x40002AE")]
private static Shader k_ShaderRef_MobileBitmap;
}
}