25 lines
519 B
C#
25 lines
519 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000128 RID: 296
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[Token(Token = "0x2000128")]
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[RequiredByNativeCode]
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public interface ISerializationCallbackReceiver
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{
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// Token: 0x06000B24 RID: 2852
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[Token(Token = "0x6000B24")]
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[Address(Slot = "0")]
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[RequiredByNativeCode]
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void OnBeforeSerialize();
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// Token: 0x06000B25 RID: 2853
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[Token(Token = "0x6000B25")]
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[Address(Slot = "1")]
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[RequiredByNativeCode]
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void OnAfterDeserialize();
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}
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}
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