28 lines
602 B
C#
28 lines
602 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x020000B2 RID: 178
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[Token(Token = "0x20000B2")]
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[UsedByNativeCode]
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public struct LOD
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{
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// Token: 0x0400024D RID: 589
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400024D")]
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public float screenRelativeTransitionHeight;
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// Token: 0x0400024E RID: 590
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x400024E")]
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public float fadeTransitionWidth;
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// Token: 0x0400024F RID: 591
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400024F")]
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public Renderer[] renderers;
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}
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}
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