60 lines
1.5 KiB
C#
60 lines
1.5 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine.Scripting;
|
|
|
|
namespace UnityEngine.Playables
|
|
{
|
|
// Token: 0x0200028D RID: 653
|
|
[Token(Token = "0x200028D")]
|
|
public interface IPlayableBehaviour
|
|
{
|
|
// Token: 0x06001048 RID: 4168
|
|
[Token(Token = "0x6001048")]
|
|
[Address(Slot = "0")]
|
|
[RequiredByNativeCode]
|
|
void OnGraphStart(Playable playable);
|
|
|
|
// Token: 0x06001049 RID: 4169
|
|
[Token(Token = "0x6001049")]
|
|
[Address(Slot = "1")]
|
|
[RequiredByNativeCode]
|
|
void OnGraphStop(Playable playable);
|
|
|
|
// Token: 0x0600104A RID: 4170
|
|
[Token(Token = "0x600104A")]
|
|
[Address(Slot = "2")]
|
|
[RequiredByNativeCode]
|
|
void OnPlayableCreate(Playable playable);
|
|
|
|
// Token: 0x0600104B RID: 4171
|
|
[Token(Token = "0x600104B")]
|
|
[Address(Slot = "3")]
|
|
[RequiredByNativeCode]
|
|
void OnPlayableDestroy(Playable playable);
|
|
|
|
// Token: 0x0600104C RID: 4172
|
|
[Token(Token = "0x600104C")]
|
|
[Address(Slot = "4")]
|
|
[RequiredByNativeCode]
|
|
void OnBehaviourPlay(Playable playable, FrameData info);
|
|
|
|
// Token: 0x0600104D RID: 4173
|
|
[Token(Token = "0x600104D")]
|
|
[Address(Slot = "5")]
|
|
[RequiredByNativeCode]
|
|
void OnBehaviourPause(Playable playable, FrameData info);
|
|
|
|
// Token: 0x0600104E RID: 4174
|
|
[Token(Token = "0x600104E")]
|
|
[Address(Slot = "6")]
|
|
[RequiredByNativeCode]
|
|
void PrepareFrame(Playable playable, FrameData info);
|
|
|
|
// Token: 0x0600104F RID: 4175
|
|
[Token(Token = "0x600104F")]
|
|
[Address(Slot = "7")]
|
|
[RequiredByNativeCode]
|
|
void ProcessFrame(Playable playable, FrameData info, object playerData);
|
|
}
|
|
}
|