Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

51 lines
1.3 KiB
C#

using System;
using Cpp2IlInjected;
using Unity.Jobs;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000256 RID: 598
[Token(Token = "0x2000256")]
[UsedByNativeCode]
[NativeHeader("Runtime/Camera/BatchRendererGroup.h")]
internal struct BatchRendererCullingOutput
{
// Token: 0x0400071B RID: 1819
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400071B")]
public JobHandle cullingJobsFence;
// Token: 0x0400071C RID: 1820
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400071C")]
public unsafe Plane* cullingPlanes;
// Token: 0x0400071D RID: 1821
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400071D")]
public unsafe BatchVisibility* batchVisibility;
// Token: 0x0400071E RID: 1822
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400071E")]
public unsafe int* visibleIndices;
// Token: 0x0400071F RID: 1823
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400071F")]
public int cullingPlanesCount;
// Token: 0x04000720 RID: 1824
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4000720")]
public int batchVisibilityCount;
// Token: 0x04000721 RID: 1825
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000721")]
public int visibleIndicesCount;
}
}