21 lines
432 B
C#
21 lines
432 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000245 RID: 581
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[Token(Token = "0x2000245")]
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public enum ReflectionProbeTimeSlicingMode
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{
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// Token: 0x040006A4 RID: 1700
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[Token(Token = "0x40006A4")]
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AllFacesAtOnce,
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// Token: 0x040006A5 RID: 1701
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[Token(Token = "0x40006A5")]
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IndividualFaces,
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// Token: 0x040006A6 RID: 1702
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[Token(Token = "0x40006A6")]
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NoTimeSlicing
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}
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}
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