31 lines
851 B
C#
31 lines
851 B
C#
using System;
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using System.Collections;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000103 RID: 259
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[Token(Token = "0x2000103")]
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[RequiredByNativeCode]
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internal class SetupCoroutine
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{
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// Token: 0x06000A38 RID: 2616 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000A38")]
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[Address(RVA = "0x2CC5450", Offset = "0x2CC4250", VA = "0x182CC5450")]
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[RequiredByNativeCode]
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public static void InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
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{
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}
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// Token: 0x06000A39 RID: 2617 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000A39")]
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[Address(RVA = "0x2CC5330", Offset = "0x2CC4130", VA = "0x182CC5330")]
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[RequiredByNativeCode]
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public static object InvokeMember(object behaviour, string name, object variable)
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{
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return null;
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}
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}
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}
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