30 lines
955 B
C#
30 lines
955 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine._Scripting.APIUpdating
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{
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// Token: 0x02000148 RID: 328
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[Token(Token = "0x2000148")]
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internal class APIUpdaterRuntimeHelpers
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{
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// Token: 0x06000CB1 RID: 3249 RVA: 0x00008DC0 File Offset: 0x00006FC0
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[Token(Token = "0x6000CB1")]
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[Address(RVA = "0x30099A0", Offset = "0x30087A0", VA = "0x1830099A0")]
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[RequiredByNativeCode]
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internal static bool GetMovedFromAttributeDataForType(Type sourceType, out string assembly, out string nsp, out string klass)
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{
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return default(bool);
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}
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// Token: 0x06000CB2 RID: 3250 RVA: 0x00008DD8 File Offset: 0x00006FD8
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[Token(Token = "0x6000CB2")]
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[Address(RVA = "0x3009AD0", Offset = "0x30088D0", VA = "0x183009AD0")]
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[RequiredByNativeCode]
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internal static bool GetObsoleteTypeRedirection(Type sourceType, out string assemblyName, out string nsp, out string className)
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{
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return default(bool);
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}
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}
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}
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