Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

47 lines
1.4 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x02000007 RID: 7
[Token(Token = "0x2000007")]
[NativeHeader("Runtime/Camera/Camera.h")]
internal class CameraRaycastHelper
{
// Token: 0x0600001B RID: 27 RVA: 0x000021FE File Offset: 0x000003FE
[Token(Token = "0x600001B")]
[Address(RVA = "0x743240", Offset = "0x742040", VA = "0x180743240")]
[FreeFunction]
internal static GameObject RaycastTry(Camera cam, Ray ray, float distance, int layerMask)
{
return null;
}
// Token: 0x0600001C RID: 28 RVA: 0x000021FE File Offset: 0x000003FE
[Token(Token = "0x600001C")]
[Address(RVA = "0x743160", Offset = "0x741F60", VA = "0x180743160")]
[FreeFunction]
internal static GameObject RaycastTry2D(Camera cam, Ray ray, float distance, int layerMask)
{
return null;
}
// Token: 0x0600001D RID: 29 RVA: 0x000021FE File Offset: 0x000003FE
[Token(Token = "0x600001D")]
[Address(RVA = "0x7431D0", Offset = "0x741FD0", VA = "0x1807431D0")]
private static GameObject RaycastTry_Injected(Camera cam, ref Ray ray, float distance, int layerMask)
{
return null;
}
// Token: 0x0600001E RID: 30 RVA: 0x000021FE File Offset: 0x000003FE
[Token(Token = "0x600001E")]
[Address(RVA = "0x7430F0", Offset = "0x741EF0", VA = "0x1807430F0")]
private static GameObject RaycastTry2D_Injected(Camera cam, ref Ray ray, float distance, int layerMask)
{
return null;
}
}
}