118 lines
3.1 KiB
C#
118 lines
3.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x02000015 RID: 21
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[Token(Token = "0x2000015")]
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[NativeHeader("Modules/Physics/CharacterController.h")]
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public class CharacterController : Collider
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{
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// Token: 0x06000083 RID: 131 RVA: 0x00002418 File Offset: 0x00000618
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[Token(Token = "0x6000083")]
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[Address(RVA = "0x70AEF0", Offset = "0x709CF0", VA = "0x18070AEF0")]
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public bool SimpleMove(Vector3 speed)
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{
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return default(bool);
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}
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// Token: 0x06000084 RID: 132 RVA: 0x00002430 File Offset: 0x00000630
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[Token(Token = "0x6000084")]
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[Address(RVA = "0x70AE50", Offset = "0x709C50", VA = "0x18070AE50")]
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public CollisionFlags Move(Vector3 motion)
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{
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return CollisionFlags.None;
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}
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// Token: 0x17000032 RID: 50
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// (get) Token: 0x06000085 RID: 133 RVA: 0x00002448 File Offset: 0x00000648
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[Token(Token = "0x17000032")]
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public bool isGrounded
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{
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[Token(Token = "0x6000085")]
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[Address(RVA = "0x70B040", Offset = "0x709E40", VA = "0x18070B040")]
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[NativeName("IsGrounded")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x17000033 RID: 51
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// (get) Token: 0x06000086 RID: 134 RVA: 0x00002460 File Offset: 0x00000660
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[Token(Token = "0x17000033")]
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public float radius
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{
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[Token(Token = "0x6000086")]
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[Address(RVA = "0x70B080", Offset = "0x709E80", VA = "0x18070B080")]
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get
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{
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return 0f;
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}
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}
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// Token: 0x17000034 RID: 52
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// (get) Token: 0x06000087 RID: 135 RVA: 0x00002478 File Offset: 0x00000678
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[Token(Token = "0x17000034")]
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public float height
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{
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[Token(Token = "0x6000087")]
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[Address(RVA = "0x70B000", Offset = "0x709E00", VA = "0x18070B000")]
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get
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{
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return 0f;
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}
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}
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// Token: 0x17000035 RID: 53
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// (get) Token: 0x06000088 RID: 136 RVA: 0x00002490 File Offset: 0x00000690
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[Token(Token = "0x17000035")]
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public Vector3 center
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{
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[Token(Token = "0x6000088")]
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[Address(RVA = "0x70AF90", Offset = "0x709D90", VA = "0x18070AF90")]
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get
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{
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return default(Vector3);
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}
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}
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// Token: 0x17000036 RID: 54
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// (get) Token: 0x06000089 RID: 137 RVA: 0x000024A8 File Offset: 0x000006A8
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[Token(Token = "0x17000036")]
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public float stepOffset
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{
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[Token(Token = "0x6000089")]
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[Address(RVA = "0x70B0C0", Offset = "0x709EC0", VA = "0x18070B0C0")]
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get
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{
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return 0f;
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}
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}
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// Token: 0x0600008A RID: 138 RVA: 0x000024C0 File Offset: 0x000006C0
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[Token(Token = "0x600008A")]
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[Address(RVA = "0x70AEA0", Offset = "0x709CA0", VA = "0x18070AEA0")]
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private bool SimpleMove_Injected(ref Vector3 speed)
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{
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return default(bool);
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}
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// Token: 0x0600008B RID: 139 RVA: 0x000024D8 File Offset: 0x000006D8
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[Token(Token = "0x600008B")]
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[Address(RVA = "0x70AE00", Offset = "0x709C00", VA = "0x18070AE00")]
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private CollisionFlags Move_Injected(ref Vector3 motion)
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{
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return CollisionFlags.None;
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}
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// Token: 0x0600008C RID: 140 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600008C")]
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[Address(RVA = "0x70AF40", Offset = "0x709D40", VA = "0x18070AF40")]
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private void get_center_Injected(out Vector3 ret)
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{
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}
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}
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}
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