Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

50 lines
1.3 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000009 RID: 9
[Token(Token = "0x2000009")]
[RequiredByNativeCode]
[StructLayout(0)]
public class ControllerColliderHit
{
// Token: 0x04000024 RID: 36
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000024")]
internal CharacterController m_Controller;
// Token: 0x04000025 RID: 37
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000025")]
internal Collider m_Collider;
// Token: 0x04000026 RID: 38
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000026")]
internal Vector3 m_Point;
// Token: 0x04000027 RID: 39
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4000027")]
internal Vector3 m_Normal;
// Token: 0x04000028 RID: 40
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000028")]
internal Vector3 m_MoveDirection;
// Token: 0x04000029 RID: 41
[global::Cpp2IlInjected.FieldOffset(Offset = "0x44")]
[Token(Token = "0x4000029")]
internal float m_MoveLength;
// Token: 0x0400002A RID: 42
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x400002A")]
internal int m_Push;
}
}