45 lines
988 B
C#
45 lines
988 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000006 RID: 6
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[Token(Token = "0x2000006")]
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public struct SoftJointLimitSpring
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{
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// Token: 0x17000004 RID: 4
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// (set) Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000004")]
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public float spring
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{
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[Token(Token = "0x6000004")]
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[Address(RVA = "0x70C550", Offset = "0x70B350", VA = "0x18070C550")]
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set
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{
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}
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}
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// Token: 0x17000005 RID: 5
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// (set) Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000005")]
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public float damper
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{
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[Token(Token = "0x6000005")]
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[Address(RVA = "0x70C540", Offset = "0x70B340", VA = "0x18070C540")]
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set
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{
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}
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}
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// Token: 0x0400001B RID: 27
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400001B")]
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private float m_Spring;
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// Token: 0x0400001C RID: 28
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x400001C")]
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private float m_Damper;
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}
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}
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