142 lines
3.7 KiB
C#
142 lines
3.7 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000002 RID: 2
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[Token(Token = "0x2000002")]
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[UsedByNativeCode]
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[StaticAccessor("GetITerrainManager()", StaticAccessorType.Arrow)]
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[NativeHeader("Runtime/Interfaces/ITerrainManager.h")]
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[NativeHeader("TerrainScriptingClasses.h")]
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[NativeHeader("Modules/Terrain/Public/Terrain.h")]
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public sealed class Terrain : Behaviour
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{
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// Token: 0x17000001 RID: 1
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// (get) Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
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// (set) Token: 0x06000002 RID: 2 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x17000001")]
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public TerrainData terrainData
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{
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[Token(Token = "0x6000001")]
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[Address(RVA = "0x7284B0", Offset = "0x7272B0", VA = "0x1807284B0")]
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get
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{
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return null;
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}
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[Token(Token = "0x6000002")]
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[Address(RVA = "0x7285E0", Offset = "0x7273E0", VA = "0x1807285E0")]
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set
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{
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}
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}
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// Token: 0x17000002 RID: 2
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// (set) Token: 0x06000003 RID: 3 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x17000002")]
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public float detailObjectDistance
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{
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[Token(Token = "0x6000003")]
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[Address(RVA = "0x728540", Offset = "0x727340", VA = "0x180728540")]
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set
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{
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}
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}
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// Token: 0x17000003 RID: 3
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// (set) Token: 0x06000004 RID: 4 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x17000003")]
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public float detailObjectDensity
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{
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[Token(Token = "0x6000004")]
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[Address(RVA = "0x7284F0", Offset = "0x7272F0", VA = "0x1807284F0")]
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set
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{
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}
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}
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// Token: 0x17000004 RID: 4
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// (set) Token: 0x06000005 RID: 5 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x17000004")]
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public float heightmapPixelError
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{
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[Token(Token = "0x6000005")]
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[Address(RVA = "0x728590", Offset = "0x727390", VA = "0x180728590")]
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set
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{
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}
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}
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// Token: 0x17000005 RID: 5
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// (get) Token: 0x06000006 RID: 6 RVA: 0x00002058 File Offset: 0x00000258
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[Token(Token = "0x17000005")]
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public bool allowAutoConnect
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{
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[Token(Token = "0x6000006")]
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[Address(RVA = "0x728430", Offset = "0x727230", VA = "0x180728430")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x17000006 RID: 6
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// (get) Token: 0x06000007 RID: 7 RVA: 0x00002070 File Offset: 0x00000270
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[Token(Token = "0x17000006")]
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public int groupingID
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{
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[Token(Token = "0x6000007")]
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[Address(RVA = "0x728470", Offset = "0x727270", VA = "0x180728470")]
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get
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{
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return 0;
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}
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}
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// Token: 0x06000008 RID: 8 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000008")]
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[Address(RVA = "0x728390", Offset = "0x727190", VA = "0x180728390")]
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public void SetNeighbors(Terrain left, Terrain top, Terrain right, Terrain bottom)
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{
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}
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// Token: 0x06000009 RID: 9 RVA: 0x00002088 File Offset: 0x00000288
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[Token(Token = "0x6000009")]
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[Address(RVA = "0x728320", Offset = "0x727120", VA = "0x180728320")]
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public Vector3 GetPosition()
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{
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return default(Vector3);
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}
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// Token: 0x17000007 RID: 7
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// (get) Token: 0x0600000A RID: 10 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000007")]
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[NativeProperty]
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public static Terrain[] activeTerrains
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{
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[Token(Token = "0x600000A")]
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[Address(RVA = "0x728400", Offset = "0x727200", VA = "0x180728400")]
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get
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{
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return null;
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}
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}
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// Token: 0x0600000B RID: 11 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600000B")]
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[Address(RVA = "0x6E4ED0", Offset = "0x6E3CD0", VA = "0x1806E4ED0")]
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public Terrain()
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{
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}
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// Token: 0x0600000C RID: 12 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600000C")]
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[Address(RVA = "0x7282D0", Offset = "0x7270D0", VA = "0x1807282D0")]
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private void GetPosition_Injected(out Vector3 ret)
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{
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}
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}
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}
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