33 lines
962 B
C#
33 lines
962 B
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.EventSystems
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{
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// Token: 0x020000BF RID: 191
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[Token(Token = "0x2000070")]
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[AddComponentMenu("Event/Physics 2D Raycaster")]
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[RequireComponent(typeof(Camera))]
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public class Physics2DRaycaster : PhysicsRaycaster
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{
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// Token: 0x060006A3 RID: 1699 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000606")]
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[Address(RVA = "0x2143D90", Offset = "0x2142B90", VA = "0x182143D90")]
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protected Physics2DRaycaster()
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{
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}
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// Token: 0x060006A4 RID: 1700 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000607")]
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[Address(RVA = "0x2143740", Offset = "0x2142540", VA = "0x182143740", Slot = "17")]
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public override void Raycast(PointerEventData eventData, List<RaycastResult> resultAppendList)
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{
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}
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// Token: 0x0400030F RID: 783
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400021A")]
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private RaycastHit2D[] m_Hits;
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}
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}
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