25 lines
653 B
C#
25 lines
653 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.VFX
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{
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// Token: 0x0200000A RID: 10
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[Token(Token = "0x200000A")]
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[UsedByNativeCode]
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[NativeHeader("Modules/VFX/Public/ScriptBindings/VisualEffectAssetBindings.h")]
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[NativeHeader("VFXScriptingClasses.h")]
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[NativeHeader("Modules/VFX/Public/VisualEffectAsset.h")]
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public class VisualEffectAsset : VisualEffectObject
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{
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// Token: 0x04000007 RID: 7
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[Token(Token = "0x4000007")]
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public static readonly int PlayEventID;
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// Token: 0x04000008 RID: 8
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[Token(Token = "0x4000008")]
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public static readonly int StopEventID;
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}
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}
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