39 lines
838 B
C#
39 lines
838 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.XR
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{
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// Token: 0x02000004 RID: 4
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[Token(Token = "0x2000004")]
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public enum XRNode
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{
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// Token: 0x0400000B RID: 11
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[Token(Token = "0x400000B")]
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LeftEye,
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// Token: 0x0400000C RID: 12
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[Token(Token = "0x400000C")]
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RightEye,
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// Token: 0x0400000D RID: 13
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[Token(Token = "0x400000D")]
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CenterEye,
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// Token: 0x0400000E RID: 14
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[Token(Token = "0x400000E")]
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Head,
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// Token: 0x0400000F RID: 15
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[Token(Token = "0x400000F")]
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LeftHand,
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// Token: 0x04000010 RID: 16
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[Token(Token = "0x4000010")]
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RightHand,
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// Token: 0x04000011 RID: 17
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[Token(Token = "0x4000011")]
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GameController,
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// Token: 0x04000012 RID: 18
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[Token(Token = "0x4000012")]
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TrackingReference,
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// Token: 0x04000013 RID: 19
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[Token(Token = "0x4000013")]
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HardwareTracker
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}
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}
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