132 lines
3.7 KiB
C#
132 lines
3.7 KiB
C#
using System;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x020000F5 RID: 245
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[Token(Token = "0x2000099")]
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public class AnimatorController3rdPersonIK : AnimatorController3rdPerson
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{
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// Token: 0x06000701 RID: 1793 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000552")]
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[Address(RVA = "0x2A4D3B0", Offset = "0x2A4C1B0", VA = "0x182A4D3B0", Slot = "4")]
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protected override void Start()
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{
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}
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// Token: 0x06000702 RID: 1794 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000553")]
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[Address(RVA = "0x2A4CA00", Offset = "0x2A4B800", VA = "0x182A4CA00", Slot = "5")]
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public override void Move(Vector3 moveInput, bool isMoving, Vector3 faceDirection, Vector3 aimTarget)
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{
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}
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// Token: 0x06000703 RID: 1795 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000554")]
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[Address(RVA = "0x2A4D200", Offset = "0x2A4C000", VA = "0x182A4D200")]
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private void Read()
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{
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}
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// Token: 0x06000704 RID: 1796 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000555")]
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[Address(RVA = "0x2A4C250", Offset = "0x2A4B050", VA = "0x182A4C250")]
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private void AimIK()
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{
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}
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// Token: 0x06000705 RID: 1797 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000556")]
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[Address(RVA = "0x2A4C2B0", Offset = "0x2A4B0B0", VA = "0x182A4C2B0")]
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private void FBBIK()
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{
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}
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// Token: 0x06000706 RID: 1798 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000557")]
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[Address(RVA = "0x2A4CE00", Offset = "0x2A4BC00", VA = "0x182A4CE00")]
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private void OnPreRead()
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{
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}
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// Token: 0x06000707 RID: 1799 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000558")]
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[Address(RVA = "0x2A4C760", Offset = "0x2A4B560", VA = "0x182A4C760")]
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private void HeadLookAt(Vector3 lookAtTarget)
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{
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}
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// Token: 0x06000708 RID: 1800 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000559")]
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[Address(RVA = "0x2A4CCF0", Offset = "0x2A4BAF0", VA = "0x182A4CCF0")]
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private void OnDestroy()
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{
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}
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// Token: 0x06000709 RID: 1801 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600055A")]
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[Address(RVA = "0x2A4D5C0", Offset = "0x2A4C3C0", VA = "0x182A4D5C0")]
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public AnimatorController3rdPersonIK()
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{
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}
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// Token: 0x040006E5 RID: 1765
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4000464")]
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[Range(0f, 1f)]
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public float headLookWeight;
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// Token: 0x040006E6 RID: 1766
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[FieldOffset(Offset = "0x64")]
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[Token(Token = "0x4000465")]
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public Vector3 gunHoldOffset;
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// Token: 0x040006E7 RID: 1767
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4000466")]
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public Vector3 leftHandOffset;
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// Token: 0x040006E8 RID: 1768
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4000467")]
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public Recoil recoil;
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// Token: 0x040006E9 RID: 1769
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4000468")]
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private AimIK aim;
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// Token: 0x040006EA RID: 1770
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4000469")]
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private FullBodyBipedIK ik;
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// Token: 0x040006EB RID: 1771
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x400046A")]
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private Vector3 headLookAxis;
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// Token: 0x040006EC RID: 1772
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[FieldOffset(Offset = "0xA4")]
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[Token(Token = "0x400046B")]
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private Vector3 leftHandPosRelToRightHand;
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// Token: 0x040006ED RID: 1773
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x400046C")]
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private Quaternion leftHandRotRelToRightHand;
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// Token: 0x040006EE RID: 1774
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x400046D")]
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private Vector3 aimTarget;
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// Token: 0x040006EF RID: 1775
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[FieldOffset(Offset = "0xCC")]
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[Token(Token = "0x400046E")]
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private Quaternion rightHandRotation;
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}
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}
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