Files
Apr2020-Cpp2Il-Dump/Assembly-CSharp-firstpass/RootMotion/FinalIK/ConstraintPosition.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

39 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.FinalIK
{
// Token: 0x0200003A RID: 58
[Token(Token = "0x2000032")]
[Serializable]
public class ConstraintPosition : Constraint
{
// Token: 0x06000160 RID: 352 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000159")]
[Address(RVA = "0x25E0630", Offset = "0x25DF430", VA = "0x1825E0630", Slot = "4")]
public override void UpdateConstraint()
{
}
// Token: 0x06000161 RID: 353 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600015A")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public ConstraintPosition()
{
}
// Token: 0x06000162 RID: 354 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600015B")]
[Address(RVA = "0x3FFB80", Offset = "0x3FE980", VA = "0x1803FFB80")]
public ConstraintPosition(Transform transform)
{
}
// Token: 0x04000144 RID: 324
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000106")]
public Vector3 position;
}
}