39 lines
1.0 KiB
C#
39 lines
1.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion.FinalIK
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{
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// Token: 0x0200003A RID: 58
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[Token(Token = "0x2000032")]
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[Serializable]
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public class ConstraintPosition : Constraint
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{
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// Token: 0x06000160 RID: 352 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000159")]
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[Address(RVA = "0x25E0630", Offset = "0x25DF430", VA = "0x1825E0630", Slot = "4")]
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public override void UpdateConstraint()
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{
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}
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// Token: 0x06000161 RID: 353 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600015A")]
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[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
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public ConstraintPosition()
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{
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}
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// Token: 0x06000162 RID: 354 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600015B")]
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[Address(RVA = "0x3FFB80", Offset = "0x3FE980", VA = "0x1803FFB80")]
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public ConstraintPosition(Transform transform)
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{
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}
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// Token: 0x04000144 RID: 324
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000106")]
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public Vector3 position;
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}
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}
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