61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion.FinalIK
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{
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// Token: 0x020000E2 RID: 226
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[Token(Token = "0x200008A")]
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public class VRIKLODController : MonoBehaviour
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{
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// Token: 0x060006B6 RID: 1718 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600050F")]
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[Address(RVA = "0x29BE390", Offset = "0x29BD190", VA = "0x1829BE390")]
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private void Start()
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{
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}
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// Token: 0x060006B7 RID: 1719 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000510")]
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[Address(RVA = "0x29BE3D0", Offset = "0x29BD1D0", VA = "0x1829BE3D0")]
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private void Update()
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{
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}
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// Token: 0x060006B8 RID: 1720 RVA: 0x00004980 File Offset: 0x00002B80
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[Token(Token = "0x6000511")]
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[Address(RVA = "0x29BE1D0", Offset = "0x29BCFD0", VA = "0x1829BE1D0")]
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private int GetLODLevel()
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{
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return 0;
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}
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// Token: 0x060006B9 RID: 1721 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000512")]
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[Address(RVA = "0x29BE5B0", Offset = "0x29BD3B0", VA = "0x1829BE5B0")]
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public VRIKLODController()
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{
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}
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// Token: 0x0400065E RID: 1630
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40003EF")]
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public Renderer LODRenderer;
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// Token: 0x0400065F RID: 1631
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40003F0")]
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public float LODDistance;
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// Token: 0x04000660 RID: 1632
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40003F1")]
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public bool allowCulled;
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// Token: 0x04000661 RID: 1633
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40003F2")]
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private VRIK ik;
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}
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}
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