32 lines
793 B
C#
32 lines
793 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Avatars.Face
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{
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// Token: 0x020023DB RID: 9179
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[Token(Token = "0x20023DB")]
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[CreateAssetMenu]
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public sealed class EyesFaceFeature : SymmetricalFaceFeature
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{
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// Token: 0x1700267E RID: 9854
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// (get) Token: 0x0600ECCA RID: 60618 RVA: 0x00367D80 File Offset: 0x00365F80
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[Token(Token = "0x1700267E")]
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public override FaceFeatureType FaceFeatureType
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{
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[Token(Token = "0x600ECCA")]
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[Address(RVA = "0x43E630", Offset = "0x43D430", VA = "0x18043E630", Slot = "4")]
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get
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{
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}
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}
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// Token: 0x0600ECCB RID: 60619 RVA: 0x00367D90 File Offset: 0x00365F90
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[Token(Token = "0x600ECCB")]
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[Address(RVA = "0x11D5BE0", Offset = "0x11D49E0", VA = "0x1811D5BE0")]
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public EyesFaceFeature()
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{
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}
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}
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}
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