Files
Apr2020-Cpp2Il-Dump/Assembly-CSharp/RenderFogSettings.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

102 lines
3.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000671 RID: 1649
[Token(Token = "0x2000671")]
[Serializable]
public class RenderFogSettings
{
// Token: 0x06002FC9 RID: 12233 RVA: 0x000C3CB8 File Offset: 0x000C1EB8
[Token(Token = "0x6002FC9")]
[Address(RVA = "0x1338F20", Offset = "0x1337D20", VA = "0x181338F20")]
public static void BFILCAHGMIO()
{
RenderFogSettings renderFogSettings = RenderFogSettings.sceneDefaultFogSettings;
bool fog = RenderSettings.fog;
renderFogSettings.FogEnabled = fog;
RenderFogSettings renderFogSettings2 = RenderFogSettings.sceneDefaultFogSettings;
Color fogColor = RenderSettings.fogColor;
RenderFogSettings renderFogSettings3 = RenderFogSettings.sceneDefaultFogSettings;
FogMode fogMode = RenderSettings.fogMode;
renderFogSettings3.FogMode = fogMode;
RenderFogSettings renderFogSettings4 = RenderFogSettings.sceneDefaultFogSettings;
float fogStartDistance = RenderSettings.fogStartDistance;
renderFogSettings4.FogStartDistance = fogStartDistance;
RenderFogSettings renderFogSettings5 = RenderFogSettings.sceneDefaultFogSettings;
float fogEndDistance = RenderSettings.fogEndDistance;
renderFogSettings5.FogEndDistance = fogEndDistance;
RenderFogSettings renderFogSettings6 = RenderFogSettings.sceneDefaultFogSettings;
float fogDensity = RenderSettings.fogDensity;
renderFogSettings6.FogDensity = fogDensity;
}
// Token: 0x06002FCA RID: 12234 RVA: 0x000C3D58 File Offset: 0x000C1F58
[Token(Token = "0x6002FCA")]
[Address(RVA = "0x13390C0", Offset = "0x1337EC0", VA = "0x1813390C0")]
public static void PCOCIGCGGAI()
{
RenderFogSettings renderFogSettings = RenderFogSettings.sceneDefaultFogSettings;
RenderSettings.fog = renderFogSettings.FogEnabled;
RenderSettings.fogColor = renderFogSettings.FogColor;
RenderSettings.fogMode = renderFogSettings.FogMode;
RenderSettings.fogStartDistance = renderFogSettings.FogStartDistance;
RenderSettings.fogEndDistance = renderFogSettings.FogEndDistance;
RenderSettings.fogDensity = renderFogSettings.FogDensity;
}
// Token: 0x06002FCB RID: 12235 RVA: 0x000C3DB4 File Offset: 0x000C1FB4
[Token(Token = "0x6002FCB")]
[Address(RVA = "0x1339050", Offset = "0x1337E50", VA = "0x181339050")]
public static void KLJJEEOCIIG(RenderFogSettings GHGBPMPLLBK)
{
RenderSettings.fog = GHGBPMPLLBK.FogEnabled;
RenderSettings.fogColor = GHGBPMPLLBK.FogColor;
RenderSettings.fogMode = GHGBPMPLLBK.FogMode;
RenderSettings.fogStartDistance = GHGBPMPLLBK.FogStartDistance;
RenderSettings.fogEndDistance = GHGBPMPLLBK.FogEndDistance;
RenderSettings.fogDensity = GHGBPMPLLBK.FogDensity;
}
// Token: 0x06002FCC RID: 12236 RVA: 0x000C3E0C File Offset: 0x000C200C
[Token(Token = "0x6002FCC")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public RenderFogSettings()
{
}
// Token: 0x040027A4 RID: 10148
[Token(Token = "0x40027A4")]
private static RenderFogSettings sceneDefaultFogSettings = new RenderFogSettings();
// Token: 0x040027A5 RID: 10149
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40027A5")]
public bool FogEnabled;
// Token: 0x040027A6 RID: 10150
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40027A6")]
public Color FogColor;
// Token: 0x040027A7 RID: 10151
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40027A7")]
public FogMode FogMode;
// Token: 0x040027A8 RID: 10152
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40027A8")]
public float FogStartDistance;
// Token: 0x040027A9 RID: 10153
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40027A9")]
public float FogEndDistance;
// Token: 0x040027AA RID: 10154
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40027AA")]
public float FogDensity;
}