43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace StansAssets.Foundation.Extensions
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{
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// Token: 0x02000047 RID: 71
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[Token(Token = "0x2000034")]
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public static class GameObjectExtensions
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{
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// Token: 0x06000107 RID: 263 RVA: 0x0000207E File Offset: 0x0000027E
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[Token(Token = "0x60000C2")]
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[Address(RVA = "0x3810E10", Offset = "0x380FC10", VA = "0x183810E10")]
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public static void SetLayerRecursively(this GameObject gameObject, int layerNumber)
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{
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}
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// Token: 0x06000108 RID: 264 RVA: 0x0000251C File Offset: 0x0000071C
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[Token(Token = "0x60000C3")]
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[Address(RVA = "0x43E630", Offset = "0x43D430", VA = "0x18043E630")]
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public static int GetLocalIdentifierInFile(GameObject go)
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{
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return 0;
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}
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// Token: 0x06000109 RID: 265 RVA: 0x00002534 File Offset: 0x00000734
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[Token(Token = "0x60000C4")]
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[Address(RVA = "0x3810DE0", Offset = "0x380FBE0", VA = "0x183810DE0")]
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public static Bounds GetRendererBounds(this GameObject go)
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{
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return default(Bounds);
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}
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// Token: 0x0600010A RID: 266 RVA: 0x0000254C File Offset: 0x0000074C
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[Token(Token = "0x60000C5")]
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[Address(RVA = "0x3810BC0", Offset = "0x380F9C0", VA = "0x183810BC0")]
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private static Bounds CalculateBounds(GameObject obj)
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{
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return default(Bounds);
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}
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}
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}
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