28 lines
808 B
C#
28 lines
808 B
C#
using System;
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using System.Diagnostics;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x020000AE RID: 174
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[Token(Token = "0x2000079")]
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[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
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[Serializable]
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public class FloatParameter : VolumeParameter<float>
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{
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// Token: 0x06000424 RID: 1060 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000352")]
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[Address(RVA = "0x258AB70", Offset = "0x2589970", VA = "0x18258AB70")]
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public FloatParameter(float value, bool overrideState = false)
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{
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}
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// Token: 0x06000425 RID: 1061 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000353")]
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[Address(RVA = "0x20700C0", Offset = "0x206EEC0", VA = "0x1820700C0", Slot = "14")]
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public sealed override void Interp(float from, float to, float t)
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{
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}
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}
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}
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