28 lines
679 B
C#
28 lines
679 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
|
|
namespace UnityEngine.Rendering
|
|
{
|
|
// Token: 0x0200003D RID: 61
|
|
[Token(Token = "0x200002F")]
|
|
public sealed class ListChangedEventArgs<T> : EventArgs
|
|
{
|
|
// Token: 0x0600012E RID: 302 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x60000FF")]
|
|
[Address(RVA = "0x2B008C0", Offset = "0x2AFF6C0", VA = "0x182B008C0")]
|
|
public ListChangedEventArgs(int index, T item)
|
|
{
|
|
}
|
|
|
|
// Token: 0x040000E5 RID: 229
|
|
[FieldOffset(Offset = "0x0")]
|
|
[Token(Token = "0x40000C1")]
|
|
public readonly int index;
|
|
|
|
// Token: 0x040000E6 RID: 230
|
|
[FieldOffset(Offset = "0x0")]
|
|
[Token(Token = "0x40000C2")]
|
|
public readonly T item;
|
|
}
|
|
}
|