21 lines
557 B
C#
21 lines
557 B
C#
using System;
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using System.Diagnostics;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x020000AF RID: 175
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[Token(Token = "0x200007A")]
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[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
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[Serializable]
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public class NoInterpFloatParameter : VolumeParameter<float>
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{
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// Token: 0x06000426 RID: 1062 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000354")]
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[Address(RVA = "0x258CF10", Offset = "0x258BD10", VA = "0x18258CF10")]
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public NoInterpFloatParameter(float value, bool overrideState = false)
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{
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}
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}
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}
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