Files
Apr2020-Cpp2Il-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/TileLayoutUtils.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

35 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000098 RID: 152
[Token(Token = "0x2000065")]
public static class TileLayoutUtils
{
// Token: 0x060003B4 RID: 948 RVA: 0x00003A68 File Offset: 0x00001C68
[Token(Token = "0x60002EB")]
[Address(RVA = "0x25942B0", Offset = "0x25930B0", VA = "0x1825942B0")]
public static bool TryLayoutByTiles(RectInt src, uint tileSize, out RectInt main, out RectInt topRow, out RectInt rightCol, out RectInt topRight)
{
return default(bool);
}
// Token: 0x060003B5 RID: 949 RVA: 0x00003A80 File Offset: 0x00001C80
[Token(Token = "0x60002EC")]
[Address(RVA = "0x2594100", Offset = "0x2592F00", VA = "0x182594100")]
public static bool TryLayoutByRow(RectInt src, uint tileSize, out RectInt main, out RectInt other)
{
return default(bool);
}
// Token: 0x060003B6 RID: 950 RVA: 0x00003A98 File Offset: 0x00001C98
[Token(Token = "0x60002ED")]
[Address(RVA = "0x2593F50", Offset = "0x2592D50", VA = "0x182593F50")]
public static bool TryLayoutByCol(RectInt src, uint tileSize, out RectInt main, out RectInt other)
{
return default(bool);
}
}
}