28 lines
813 B
C#
28 lines
813 B
C#
using System;
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using System.Diagnostics;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x020000BA RID: 186
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[Token(Token = "0x2000085")]
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[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
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[Serializable]
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public class Vector2Parameter : VolumeParameter<Vector2>
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{
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// Token: 0x06000445 RID: 1093 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000373")]
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[Address(RVA = "0x38633E0", Offset = "0x38621E0", VA = "0x1838633E0")]
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public Vector2Parameter(Vector2 value, bool overrideState = false)
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{
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}
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// Token: 0x06000446 RID: 1094 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000374")]
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[Address(RVA = "0x258ABD0", Offset = "0x25899D0", VA = "0x18258ABD0", Slot = "14")]
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public override void Interp(Vector2 from, Vector2 to, float t)
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{
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}
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}
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}
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