Files
Apr2020-Cpp2Il-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Experimental/Rendering/Universal/Light2DBlendStyle.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

198 lines
5.0 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000AB RID: 171
[Token(Token = "0x2000090")]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
[Serializable]
public struct Light2DBlendStyle
{
// Token: 0x170000CA RID: 202
// (get) Token: 0x0600031A RID: 794 RVA: 0x00003AE0 File Offset: 0x00001CE0
[Token(Token = "0x170000C9")]
internal Vector2 blendFactors
{
[Token(Token = "0x60002FF")]
[Address(RVA = "0x226FDF0", Offset = "0x226EBF0", VA = "0x18226FDF0")]
get
{
return default(Vector2);
}
}
// Token: 0x170000CB RID: 203
// (get) Token: 0x0600031B RID: 795 RVA: 0x00003AF8 File Offset: 0x00001CF8
[Token(Token = "0x170000CA")]
internal Light2DBlendStyle.MaskChannelFilter maskTextureChannelFilter
{
[Token(Token = "0x6000300")]
[Address(RVA = "0x226FEE0", Offset = "0x226ECE0", VA = "0x18226FEE0")]
get
{
return default(Light2DBlendStyle.MaskChannelFilter);
}
}
// Token: 0x04000451 RID: 1105
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400038F")]
[Obsolete]
public bool enabled;
// Token: 0x04000452 RID: 1106
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000390")]
public string name;
// Token: 0x04000453 RID: 1107
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000391")]
[SerializeField]
internal Light2DBlendStyle.TextureChannel maskTextureChannel;
// Token: 0x04000454 RID: 1108
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000392")]
[SerializeField]
[Range(0.01f, 1f)]
internal float renderTextureScale;
// Token: 0x04000455 RID: 1109
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000393")]
[SerializeField]
internal Light2DBlendStyle.BlendMode blendMode;
// Token: 0x04000456 RID: 1110
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000394")]
[SerializeField]
internal Light2DBlendStyle.BlendFactors customBlendFactors;
// Token: 0x020000AC RID: 172
[Token(Token = "0x20000CB")]
internal enum TextureChannel
{
// Token: 0x04000458 RID: 1112
[Token(Token = "0x4000513")]
None,
// Token: 0x04000459 RID: 1113
[Token(Token = "0x4000514")]
R,
// Token: 0x0400045A RID: 1114
[Token(Token = "0x4000515")]
G,
// Token: 0x0400045B RID: 1115
[Token(Token = "0x4000516")]
B,
// Token: 0x0400045C RID: 1116
[Token(Token = "0x4000517")]
A,
// Token: 0x0400045D RID: 1117
[Token(Token = "0x4000518")]
OneMinusR,
// Token: 0x0400045E RID: 1118
[Token(Token = "0x4000519")]
OneMinusG,
// Token: 0x0400045F RID: 1119
[Token(Token = "0x400051A")]
OneMinusB,
// Token: 0x04000460 RID: 1120
[Token(Token = "0x400051B")]
OneMinusA
}
// Token: 0x020000AD RID: 173
[Token(Token = "0x20000CC")]
internal struct MaskChannelFilter
{
// Token: 0x170000CC RID: 204
// (get) Token: 0x0600031C RID: 796 RVA: 0x00003B10 File Offset: 0x00001D10
// (set) Token: 0x0600031D RID: 797 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000100")]
public Vector4 mask
{
[Token(Token = "0x6000448")]
[Address(RVA = "0x723D40", Offset = "0x722B40", VA = "0x180723D40")]
[CompilerGenerated]
get
{
return default(Vector4);
}
[Token(Token = "0x6000449")]
[Address(RVA = "0x2137DB0", Offset = "0x2136BB0", VA = "0x182137DB0")]
[CompilerGenerated]
private set
{
}
}
// Token: 0x170000CD RID: 205
// (get) Token: 0x0600031E RID: 798 RVA: 0x00003B28 File Offset: 0x00001D28
// (set) Token: 0x0600031F RID: 799 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000101")]
public Vector4 inverted
{
[Token(Token = "0x600044A")]
[Address(RVA = "0x6808B0", Offset = "0x67F6B0", VA = "0x1806808B0")]
[CompilerGenerated]
get
{
return default(Vector4);
}
[Token(Token = "0x600044B")]
[Address(RVA = "0x687260", Offset = "0x686060", VA = "0x180687260")]
[CompilerGenerated]
private set
{
}
}
// Token: 0x06000320 RID: 800 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600044C")]
[Address(RVA = "0x1D63D60", Offset = "0x1D62B60", VA = "0x181D63D60")]
public MaskChannelFilter(Vector4 m, Vector4 i)
{
}
}
// Token: 0x020000AE RID: 174
[Token(Token = "0x20000CD")]
internal enum BlendMode
{
// Token: 0x04000464 RID: 1124
[Token(Token = "0x400051F")]
Additive,
// Token: 0x04000465 RID: 1125
[Token(Token = "0x4000520")]
Multiply,
// Token: 0x04000466 RID: 1126
[Token(Token = "0x4000521")]
Subtractive,
// Token: 0x04000467 RID: 1127
[Token(Token = "0x4000522")]
Custom = 99
}
// Token: 0x020000AF RID: 175
[Token(Token = "0x20000CE")]
[Serializable]
internal struct BlendFactors
{
// Token: 0x04000468 RID: 1128
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000523")]
public float multiplicative;
// Token: 0x04000469 RID: 1129
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000524")]
public float additive;
}
}
}