121 lines
3.4 KiB
C#
121 lines
3.4 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.Experimental.Rendering.Universal
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{
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// Token: 0x020000A6 RID: 166
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[Token(Token = "0x200008E")]
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internal class Light2DManager : IDisposable
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{
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// Token: 0x170000AE RID: 174
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// (get) Token: 0x060002D5 RID: 725 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x170000AD")]
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internal static List<Light2D>[] lights
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{
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[Token(Token = "0x60002BA")]
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[Address(RVA = "0x22710B0", Offset = "0x226FEB0", VA = "0x1822710B0")]
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get
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{
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return null;
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}
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}
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// Token: 0x170000AF RID: 175
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// (get) Token: 0x060002D6 RID: 726 RVA: 0x00002052 File Offset: 0x00000252
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// (set) Token: 0x060002D7 RID: 727 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170000AE")]
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internal static CullingGroup cullingGroup
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{
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[Token(Token = "0x60002BB")]
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[Address(RVA = "0x2271040", Offset = "0x226FE40", VA = "0x182271040")]
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get
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{
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return null;
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}
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[Token(Token = "0x60002BC")]
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[Address(RVA = "0x2271190", Offset = "0x226FF90", VA = "0x182271190")]
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set
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{
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}
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}
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// Token: 0x170000B0 RID: 176
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// (get) Token: 0x060002D8 RID: 728 RVA: 0x00002052 File Offset: 0x00000252
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// (set) Token: 0x060002D9 RID: 729 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170000AF")]
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internal static BoundingSphere[] boundingSpheres
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{
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[Token(Token = "0x60002BD")]
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[Address(RVA = "0x2270FD0", Offset = "0x226FDD0", VA = "0x182270FD0")]
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get
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{
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return null;
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}
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[Token(Token = "0x60002BE")]
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[Address(RVA = "0x2271120", Offset = "0x226FF20", VA = "0x182271120")]
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set
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{
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}
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}
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// Token: 0x060002DA RID: 730 RVA: 0x000037B0 File Offset: 0x000019B0
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[Token(Token = "0x60002BF")]
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[Address(RVA = "0x2270BB0", Offset = "0x226F9B0", VA = "0x182270BB0")]
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internal static bool GetGlobalColor(int sortingLayerIndex, int blendStyleIndex, out Color color)
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{
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return default(bool);
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}
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// Token: 0x060002DB RID: 731 RVA: 0x000037C8 File Offset: 0x000019C8
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[Token(Token = "0x60002C0")]
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[Address(RVA = "0x2270A30", Offset = "0x226F830", VA = "0x182270A30")]
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internal static bool ContainsDuplicateGlobalLight(int sortingLayerIndex, int blendStyleIndex)
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{
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return default(bool);
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}
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// Token: 0x060002DC RID: 732 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002C1")]
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[Address(RVA = "0x2270E90", Offset = "0x226FC90", VA = "0x182270E90")]
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internal Light2DManager()
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{
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}
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// Token: 0x060002DD RID: 733 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002C2")]
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[Address(RVA = "0x2270B50", Offset = "0x226F950", VA = "0x182270B50", Slot = "4")]
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public void Dispose()
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{
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}
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// Token: 0x04000416 RID: 1046
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[Token(Token = "0x4000361")]
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private const int k_BlendStyleCount = 4;
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// Token: 0x04000417 RID: 1047
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[Token(Token = "0x4000362")]
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private static Light2DManager s_Instance;
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// Token: 0x04000418 RID: 1048
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000363")]
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private Light2DManager m_PrevInstance;
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// Token: 0x04000419 RID: 1049
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000364")]
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private List<Light2D>[] m_Lights;
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// Token: 0x0400041A RID: 1050
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000365")]
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private CullingGroup m_CullingGroup;
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// Token: 0x0400041B RID: 1051
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000366")]
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private BoundingSphere[] m_BoundingSpheres;
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}
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}
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