41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000051 RID: 81
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[Token(Token = "0x200004B")]
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internal class CapturePass : ScriptableRenderPass
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{
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// Token: 0x060000F8 RID: 248 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000F0")]
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[Address(RVA = "0x19C9090", Offset = "0x19C7E90", VA = "0x1819C9090")]
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public CapturePass(RenderPassEvent evt)
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{
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}
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// Token: 0x060000F9 RID: 249 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000F1")]
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[Address(RVA = "0x5674A0", Offset = "0x5662A0", VA = "0x1805674A0")]
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public void Setup(RenderTargetHandle colorHandle)
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{
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}
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// Token: 0x060000FA RID: 250 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000F2")]
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[Address(RVA = "0x19C8E50", Offset = "0x19C7C50", VA = "0x1819C8E50", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x04000194 RID: 404
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4000171")]
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private RenderTargetHandle m_CameraColorHandle;
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// Token: 0x04000195 RID: 405
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[Token(Token = "0x4000172")]
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private const string m_ProfilerTag = "Capture Pass";
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}
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}
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