Files
Apr2020-Cpp2Il-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/DrawSkyboxPass.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

27 lines
825 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000052 RID: 82
[Token(Token = "0x200004C")]
[MovedFrom("UnityEngine.Rendering.Internal.Universal")]
public class DrawSkyboxPass : ScriptableRenderPass
{
// Token: 0x060000FB RID: 251 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F3")]
[Address(RVA = "0x19C9090", Offset = "0x19C7E90", VA = "0x1819C9090")]
public DrawSkyboxPass(RenderPassEvent evt)
{
}
// Token: 0x060000FC RID: 252 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F4")]
[Address(RVA = "0x19CD570", Offset = "0x19CC370", VA = "0x1819CD570", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
}
}