Files
Apr2020-Cpp2Il-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/ForwardRenderer.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

304 lines
9.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Rendering.Universal.Internal;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200002B RID: 43
[Token(Token = "0x2000027")]
public sealed class ForwardRenderer : ScriptableRenderer
{
// Token: 0x06000099 RID: 153 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000095")]
[Address(RVA = "0x19D2760", Offset = "0x19D1560", VA = "0x1819D2760")]
public ForwardRenderer(ForwardRendererData data)
{
}
// Token: 0x0600009A RID: 154 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000096")]
[Address(RVA = "0x19CFDA0", Offset = "0x19CEBA0", VA = "0x1819CFDA0", Slot = "5")]
protected override void Dispose(bool disposing)
{
}
// Token: 0x0600009B RID: 155 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000097")]
[Address(RVA = "0x19CFFD0", Offset = "0x19CEDD0", VA = "0x1819CFFD0", Slot = "9")]
public override void PreCullSetup(ScriptableRenderer renderer, ScriptableRenderContext context, Camera camera, CameraData cameraData, ref LightData lightData)
{
}
// Token: 0x0600009C RID: 156 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000098")]
[Address(RVA = "0x19D0830", Offset = "0x19CF630", VA = "0x1819D0830", Slot = "6")]
public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0600009D RID: 157 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000099")]
[Address(RVA = "0x19D0800", Offset = "0x19CF600", VA = "0x1819D0800", Slot = "7")]
public override void SetupLights(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0600009E RID: 158 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600009A")]
[Address(RVA = "0x19D0620", Offset = "0x19CF420", VA = "0x1819D0620", Slot = "8")]
public override void SetupCullingParameters(ref ScriptableCullingParameters cullingParameters, ref CameraData cameraData)
{
}
// Token: 0x0600009F RID: 159 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600009B")]
[Address(RVA = "0x19CFE60", Offset = "0x19CEC60", VA = "0x1819CFE60", Slot = "10")]
public override void FinishRendering(CommandBuffer cmd)
{
}
// Token: 0x060000A0 RID: 160 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600009C")]
[Address(RVA = "0x19CFA50", Offset = "0x19CE850", VA = "0x1819CFA50")]
private void CreateCameraRenderTarget(ScriptableRenderContext context, ref CameraData cameraData)
{
}
// Token: 0x060000A1 RID: 161 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600009D")]
[Address(RVA = "0x19D05A0", Offset = "0x19CF3A0", VA = "0x1819D05A0")]
private void SetupBackbufferFormat(int msaaSamples, bool stereo)
{
}
// Token: 0x060000A2 RID: 162 RVA: 0x000026B8 File Offset: 0x000008B8
[Token(Token = "0x600009E")]
[Address(RVA = "0x19D0320", Offset = "0x19CF120", VA = "0x1819D0320")]
private bool RequiresIntermediateColorTexture(ref CameraData cameraData)
{
return default(bool);
}
// Token: 0x060000A3 RID: 163 RVA: 0x000026D0 File Offset: 0x000008D0
[Token(Token = "0x600009F")]
[Address(RVA = "0x19CF9D0", Offset = "0x19CE7D0", VA = "0x1819CF9D0")]
private bool CanCopyDepth(ref CameraData cameraData)
{
return default(bool);
}
// Token: 0x040000CC RID: 204
[Token(Token = "0x40000B2")]
private const int k_DepthStencilBufferBits = 32;
// Token: 0x040000CD RID: 205
[Token(Token = "0x40000B3")]
private const string k_CreateCameraTextures = "Create Camera Texture";
// Token: 0x040000CE RID: 206
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40000B4")]
private ColorGradingLutPass m_ColorGradingLutPass;
// Token: 0x040000CF RID: 207
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40000B5")]
private LightBinningPass m_LightBinningPass;
// Token: 0x040000D0 RID: 208
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40000B6")]
private DepthOnlyPass m_DepthPrepass;
// Token: 0x040000D1 RID: 209
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40000B7")]
private MainLightShadowCasterPass m_MainLightShadowCasterPass;
// Token: 0x040000D2 RID: 210
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40000B8")]
private CachedMainLightShadowCasterPass m_CachedMainLightShadowCasterPass;
// Token: 0x040000D3 RID: 211
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40000B9")]
private AdditionalLightsShadowCasterPass m_AdditionalLightsShadowCasterPass;
// Token: 0x040000D4 RID: 212
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40000BA")]
private FullscreenMaterialPass m_arBackgroundPass;
// Token: 0x040000D5 RID: 213
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40000BB")]
private MobileVignetteEffectPass m_MobileVignetteEffectPass;
// Token: 0x040000D6 RID: 214
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40000BC")]
private DrawObjectsPass m_RenderOpaqueForwardPass;
// Token: 0x040000D7 RID: 215
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40000BD")]
private CV2FastLineRendererPass m_FastLinePass;
// Token: 0x040000D8 RID: 216
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40000BE")]
private DrawSkyboxPass m_DrawSkyboxPass;
// Token: 0x040000D9 RID: 217
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40000BF")]
private PerCameraRenderEffectsPass m_PerCameraRenderEffectsPass_NoOpaqueTexture;
// Token: 0x040000DA RID: 218
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40000C0")]
private CopyDepthPass m_CopyDepthPass;
// Token: 0x040000DB RID: 219
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40000C1")]
private CopyColorPass m_CopyColorPass;
// Token: 0x040000DC RID: 220
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40000C2")]
private PerCameraRenderEffectsPass m_PerCameraRenderEffectsPass_OpaqueTexture;
// Token: 0x040000DD RID: 221
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40000C3")]
private TransparentSettingsPass m_TransparentSettingsPass;
// Token: 0x040000DE RID: 222
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40000C4")]
private DrawObjectsPass m_RenderTransparentForwardPass;
// Token: 0x040000DF RID: 223
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40000C5")]
private InvokeOnRenderObjectCallbackPass m_OnRenderObjectCallbackPass;
// Token: 0x040000E0 RID: 224
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40000C6")]
private MobileFadeEffectPass m_MobileFadeEffectPass;
// Token: 0x040000E1 RID: 225
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40000C7")]
private PostProcessPass m_PostProcessPass;
// Token: 0x040000E2 RID: 226
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40000C8")]
private PostProcessPass m_FinalPostProcessPass;
// Token: 0x040000E3 RID: 227
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40000C9")]
private FinalBlitPass m_FinalBlitPass;
// Token: 0x040000E4 RID: 228
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40000CA")]
private CapturePass m_CapturePass;
// Token: 0x040000E5 RID: 229
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40000CB")]
private PostProcessPassCompat m_OpaquePostProcessPassCompat;
// Token: 0x040000E6 RID: 230
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40000CC")]
private PostProcessPassCompat m_PostProcessPassCompat;
// Token: 0x040000E7 RID: 231
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40000CD")]
private RenderTargetHandle m_ActiveCameraColorAttachment;
// Token: 0x040000E8 RID: 232
[FieldOffset(Offset = "0x14C")]
[Token(Token = "0x40000CE")]
private RenderTargetHandle m_ActiveCameraDepthAttachment;
// Token: 0x040000E9 RID: 233
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40000CF")]
private RenderTargetHandle m_CameraColorAttachment;
// Token: 0x040000EA RID: 234
[FieldOffset(Offset = "0x154")]
[Token(Token = "0x40000D0")]
private RenderTargetHandle m_CameraDepthAttachment;
// Token: 0x040000EB RID: 235
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40000D1")]
private RenderTargetHandle m_DepthTexture;
// Token: 0x040000EC RID: 236
[FieldOffset(Offset = "0x15C")]
[Token(Token = "0x40000D2")]
private RenderTargetHandle m_OpaqueColor;
// Token: 0x040000ED RID: 237
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40000D3")]
private RenderTargetHandle m_AfterPostProcessColor;
// Token: 0x040000EE RID: 238
[FieldOffset(Offset = "0x164")]
[Token(Token = "0x40000D4")]
private RenderTargetHandle m_ColorGradingLut;
// Token: 0x040000EF RID: 239
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x40000D5")]
private ForwardLights m_ForwardLights;
// Token: 0x040000F0 RID: 240
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40000D6")]
private StencilState m_DefaultStencilState;
// Token: 0x040000F1 RID: 241
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40000D7")]
private Material m_BlitMaterial;
// Token: 0x040000F2 RID: 242
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40000D8")]
private Material m_CopyDepthMaterial;
// Token: 0x040000F3 RID: 243
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40000D9")]
private Material m_SamplingMaterial;
// Token: 0x040000F4 RID: 244
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40000DA")]
private Material m_ScreenspaceShadowsMaterial;
// Token: 0x040000F5 RID: 245
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40000DB")]
private Material m_MobileFadeEffectMaterial;
// Token: 0x040000F6 RID: 246
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40000DC")]
private Material m_MobileVignetteEffectMaterial;
}
}