48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal.Internal
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{
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// Token: 0x0200008B RID: 139
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[Token(Token = "0x200007B")]
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public class CV2FastLineRendererPass : ScriptableRenderPass
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{
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// Token: 0x0600024D RID: 589 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000237")]
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[Address(RVA = "0x19C6240", Offset = "0x19C5040", VA = "0x1819C6240")]
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public CV2FastLineRendererPass(RenderPassEvent evt)
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{
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}
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// Token: 0x0600024E RID: 590 RVA: 0x00003540 File Offset: 0x00001740
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[Token(Token = "0x6000238")]
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[Address(RVA = "0x19C5F80", Offset = "0x19C4D80", VA = "0x1819C5F80")]
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public bool Setup(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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return default(bool);
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}
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// Token: 0x0600024F RID: 591 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000239")]
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[Address(RVA = "0x19C5CD0", Offset = "0x19C4AD0", VA = "0x1819C5CD0", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x04000327 RID: 807
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[Token(Token = "0x40002DC")]
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public static List<IFastLineRenderInstance> RenderInstances;
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// Token: 0x04000328 RID: 808
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40002DD")]
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private string m_ProfilerTag;
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// Token: 0x04000329 RID: 809
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40002DE")]
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private ProfilingSampler m_ProfilingSampler;
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}
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}
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