Files
Apr2020-Cpp2Il-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/Internal/PostProcessPass.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

667 lines
22 KiB
C#

using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Experimental.Rendering;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200009E RID: 158
[Token(Token = "0x2000089")]
public class PostProcessPass : ScriptableRenderPass
{
// Token: 0x060002A4 RID: 676 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028D")]
[Address(RVA = "0x19DDE50", Offset = "0x19DCC50", VA = "0x1819DDE50")]
public PostProcessPass(RenderPassEvent evt, PostProcessData data, [Optional] Material blitMaterial)
{
}
// Token: 0x060002A5 RID: 677 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028E")]
[Address(RVA = "0x19D6280", Offset = "0x19D5080", VA = "0x1819D6280")]
public void Cleanup()
{
}
// Token: 0x060002A6 RID: 678 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028F")]
[Address(RVA = "0x19DDB90", Offset = "0x19DC990", VA = "0x1819DDB90")]
public void Setup(in RenderTextureDescriptor baseDescriptor, in RenderTargetHandle source, in RenderTargetHandle destination, in RenderTargetHandle depth, in RenderTargetHandle internalLut, bool hasFinalPass, bool enableSRGBConversion)
{
}
// Token: 0x060002A7 RID: 679 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000290")]
[Address(RVA = "0x19DD280", Offset = "0x19DC080", VA = "0x1819DD280")]
public void SetupFinalPass(in RenderTargetHandle source)
{
}
// Token: 0x060002A8 RID: 680 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000291")]
[Address(RVA = "0x19D62B0", Offset = "0x19D50B0", VA = "0x1819D62B0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002A9 RID: 681 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000292")]
[Address(RVA = "0x19DB990", Offset = "0x19DA790", VA = "0x1819DB990")]
public void ResetHistory()
{
}
// Token: 0x060002AA RID: 682 RVA: 0x000036C0 File Offset: 0x000018C0
[Token(Token = "0x6000293")]
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930")]
public bool CanRunOnTile()
{
return default(bool);
}
// Token: 0x060002AB RID: 683 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000294")]
[Address(RVA = "0x19D9070", Offset = "0x19D7E70", VA = "0x1819D9070", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060002AC RID: 684 RVA: 0x000036D8 File Offset: 0x000018D8
[Token(Token = "0x6000295")]
[Address(RVA = "0x19D93B0", Offset = "0x19D81B0", VA = "0x1819D93B0")]
private RenderTextureDescriptor GetStereoCompatibleDescriptor()
{
return default(RenderTextureDescriptor);
}
// Token: 0x060002AD RID: 685 RVA: 0x000036F0 File Offset: 0x000018F0
[Token(Token = "0x6000296")]
[Address(RVA = "0x19D9300", Offset = "0x19D8100", VA = "0x1819D9300")]
private RenderTextureDescriptor GetStereoCompatibleDescriptor(int width, int height, GraphicsFormat format, int depthBufferBits = 0)
{
return default(RenderTextureDescriptor);
}
// Token: 0x060002AE RID: 686 RVA: 0x00003708 File Offset: 0x00001908
[Token(Token = "0x6000297")]
[Address(RVA = "0x19DB800", Offset = "0x19DA600", VA = "0x1819DB800")]
private bool RequireSRGBConversionBlitToBackBuffer(CameraData cameraData)
{
return default(bool);
}
// Token: 0x060002AF RID: 687 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000298")]
[Address(RVA = "0x19D9DC0", Offset = "0x19D8BC0", VA = "0x1819D9DC0")]
private void Render(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x060002B0 RID: 688 RVA: 0x00003720 File Offset: 0x00001920
[Token(Token = "0x6000299")]
[Address(RVA = "0x19D5FB0", Offset = "0x19D4DB0", VA = "0x1819D5FB0")]
private BuiltinRenderTextureType BlitDstDiscardContent(CommandBuffer cmd, RenderTargetIdentifier rt)
{
return BuiltinRenderTextureType.None;
}
// Token: 0x060002B1 RID: 689 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029A")]
[Address(RVA = "0x19D84D0", Offset = "0x19D72D0", VA = "0x1819D84D0")]
private void DoSubpixelMorphologicalAntialiasing(ref CameraData cameraData, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002B2 RID: 690 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029B")]
[Address(RVA = "0x19D6D80", Offset = "0x19D5B80", VA = "0x1819D6D80")]
private void DoDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002B3 RID: 691 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029C")]
[Address(RVA = "0x19D6EA0", Offset = "0x19D5CA0", VA = "0x1819D6EA0")]
private void DoGaussianDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002B4 RID: 692 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029D")]
[Address(RVA = "0x19D9480", Offset = "0x19D8280", VA = "0x1819D9480")]
private void PrepareBokehKernel()
{
}
// Token: 0x060002B5 RID: 693 RVA: 0x00003738 File Offset: 0x00001938
[Token(Token = "0x600029E")]
[Address(RVA = "0x19D9290", Offset = "0x19D8090", VA = "0x1819D9290")]
private static float GetMaxBokehRadiusInPixels(float viewportHeight)
{
return 0f;
}
// Token: 0x060002B6 RID: 694 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029F")]
[Address(RVA = "0x19D63E0", Offset = "0x19D51E0", VA = "0x1819D63E0")]
private void DoBokehDepthOfField(CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002B7 RID: 695 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A0")]
[Address(RVA = "0x19D7C20", Offset = "0x19D6A20", VA = "0x1819D7C20")]
private void DoMotionBlur(Camera camera, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002B8 RID: 696 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A1")]
[Address(RVA = "0x19D8050", Offset = "0x19D6E50", VA = "0x1819D8050")]
private void DoPaniniProjection(Camera camera, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002B9 RID: 697 RVA: 0x00003750 File Offset: 0x00001950
[Token(Token = "0x60002A2")]
[Address(RVA = "0x19D61B0", Offset = "0x19D4FB0", VA = "0x1819D61B0")]
private Vector2 CalcViewExtents(Camera camera)
{
return default(Vector2);
}
// Token: 0x060002BA RID: 698 RVA: 0x00003768 File Offset: 0x00001968
[Token(Token = "0x60002A3")]
[Address(RVA = "0x19D6080", Offset = "0x19D4E80", VA = "0x1819D6080")]
private Vector2 CalcCropExtents(Camera camera, float d)
{
return default(Vector2);
}
// Token: 0x060002BB RID: 699 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A4")]
[Address(RVA = "0x19DB9A0", Offset = "0x19DA7A0", VA = "0x1819DB9A0")]
private void SetupBloom(CommandBuffer cmd, int source, Material uberMaterial)
{
}
// Token: 0x060002BC RID: 700 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A5")]
[Address(RVA = "0x19DD4B0", Offset = "0x19DC2B0", VA = "0x1819DD4B0")]
private void SetupLensDistortion(Material material, bool isSceneView)
{
}
// Token: 0x060002BD RID: 701 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A6")]
[Address(RVA = "0x19DCAE0", Offset = "0x19DB8E0", VA = "0x1819DCAE0")]
private void SetupChromaticAberration(Material material)
{
}
// Token: 0x060002BE RID: 702 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A7")]
[Address(RVA = "0x19DD910", Offset = "0x19DC710", VA = "0x1819DD910")]
private void SetupVignette(Material material)
{
}
// Token: 0x060002BF RID: 703 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A8")]
[Address(RVA = "0x19DCC20", Offset = "0x19DBA20", VA = "0x1819DCC20")]
private void SetupColorGrading(CommandBuffer cmd, ref RenderingData renderingData, Material material)
{
}
// Token: 0x060002C0 RID: 704 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A9")]
[Address(RVA = "0x19DD310", Offset = "0x19DC110", VA = "0x1819DD310")]
private void SetupGrain(in CameraData cameraData, Material material)
{
}
// Token: 0x060002C1 RID: 705 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AA")]
[Address(RVA = "0x19DD1A0", Offset = "0x19DBFA0", VA = "0x1819DD1A0")]
private void SetupDithering(in CameraData cameraData, Material material)
{
}
// Token: 0x060002C2 RID: 706 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AB")]
[Address(RVA = "0x19D9800", Offset = "0x19D8600", VA = "0x1819D9800")]
private void RenderFinalPass(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x060002C3 RID: 707 RVA: 0x00003780 File Offset: 0x00001980
[Token(Token = "0x60002AC")]
[Address(RVA = "0x9FD770", Offset = "0x9FC570", VA = "0x1809FD770")]
[CompilerGenerated]
private int <Render>g__GetSource|47_0(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
return 0;
}
// Token: 0x060002C4 RID: 708 RVA: 0x00003798 File Offset: 0x00001998
[Token(Token = "0x60002AD")]
[Address(RVA = "0x19DDC10", Offset = "0x19DCA10", VA = "0x1819DDC10")]
[CompilerGenerated]
private int <Render>g__GetDestination|47_1(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
return 0;
}
// Token: 0x060002C5 RID: 709 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AE")]
[Address(RVA = "0x19DDDE0", Offset = "0x19DCBE0", VA = "0x1819DDDE0")]
[CompilerGenerated]
private void <Render>g__Swap|47_2(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
}
// Token: 0x040003BA RID: 954
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000339")]
private RenderTextureDescriptor m_Descriptor;
// Token: 0x040003BB RID: 955
[global::Cpp2IlInjected.FieldOffset(Offset = "0x9C")]
[Token(Token = "0x400033A")]
private RenderTargetHandle m_Source;
// Token: 0x040003BC RID: 956
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400033B")]
private RenderTargetHandle m_Destination;
// Token: 0x040003BD RID: 957
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA4")]
[Token(Token = "0x400033C")]
private RenderTargetHandle m_Depth;
// Token: 0x040003BE RID: 958
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400033D")]
private RenderTargetHandle m_InternalLut;
// Token: 0x040003BF RID: 959
[Token(Token = "0x400033E")]
private const string k_RenderPostProcessingTag = "Render PostProcessing Effects";
// Token: 0x040003C0 RID: 960
[Token(Token = "0x400033F")]
private const string k_RenderFinalPostProcessingTag = "Render Final PostProcessing Pass";
// Token: 0x040003C1 RID: 961
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000340")]
private PostProcessPass.MaterialLibrary m_Materials;
// Token: 0x040003C2 RID: 962
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000341")]
private PostProcessData m_Data;
// Token: 0x040003C3 RID: 963
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000342")]
private DepthOfField m_DepthOfField;
// Token: 0x040003C4 RID: 964
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000343")]
private MotionBlur m_MotionBlur;
// Token: 0x040003C5 RID: 965
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000344")]
private PaniniProjection m_PaniniProjection;
// Token: 0x040003C6 RID: 966
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000345")]
private Bloom m_Bloom;
// Token: 0x040003C7 RID: 967
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000346")]
private LensDistortion m_LensDistortion;
// Token: 0x040003C8 RID: 968
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000347")]
private ChromaticAberration m_ChromaticAberration;
// Token: 0x040003C9 RID: 969
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000348")]
private Vignette m_Vignette;
// Token: 0x040003CA RID: 970
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000349")]
private ColorLookup m_ColorLookup;
// Token: 0x040003CB RID: 971
[global::Cpp2IlInjected.FieldOffset(Offset = "0x100")]
[Token(Token = "0x400034A")]
private ColorAdjustments m_ColorAdjustments;
// Token: 0x040003CC RID: 972
[global::Cpp2IlInjected.FieldOffset(Offset = "0x108")]
[Token(Token = "0x400034B")]
private Tonemapping m_Tonemapping;
// Token: 0x040003CD RID: 973
[global::Cpp2IlInjected.FieldOffset(Offset = "0x110")]
[Token(Token = "0x400034C")]
private FilmGrain m_FilmGrain;
// Token: 0x040003CE RID: 974
[Token(Token = "0x400034D")]
private const int k_MaxPyramidSize = 16;
// Token: 0x040003CF RID: 975
[global::Cpp2IlInjected.FieldOffset(Offset = "0x118")]
[Token(Token = "0x400034E")]
private readonly GraphicsFormat m_DefaultHDRFormat;
// Token: 0x040003D0 RID: 976
[global::Cpp2IlInjected.FieldOffset(Offset = "0x11C")]
[Token(Token = "0x400034F")]
private bool m_UseRGBM;
// Token: 0x040003D1 RID: 977
[global::Cpp2IlInjected.FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000350")]
private readonly GraphicsFormat m_SMAAEdgeFormat;
// Token: 0x040003D2 RID: 978
[global::Cpp2IlInjected.FieldOffset(Offset = "0x124")]
[Token(Token = "0x4000351")]
private readonly GraphicsFormat m_GaussianCoCFormat;
// Token: 0x040003D3 RID: 979
[global::Cpp2IlInjected.FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000352")]
private Matrix4x4 m_PrevViewProjM;
// Token: 0x040003D4 RID: 980
[global::Cpp2IlInjected.FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000353")]
private bool m_ResetHistory;
// Token: 0x040003D5 RID: 981
[global::Cpp2IlInjected.FieldOffset(Offset = "0x16C")]
[Token(Token = "0x4000354")]
private int m_DitheringTextureIndex;
// Token: 0x040003D6 RID: 982
[global::Cpp2IlInjected.FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000355")]
private RenderTargetIdentifier[] m_MRT2;
// Token: 0x040003D7 RID: 983
[global::Cpp2IlInjected.FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000356")]
private Vector4[] m_BokehKernel;
// Token: 0x040003D8 RID: 984
[global::Cpp2IlInjected.FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000357")]
private int m_BokehHash;
// Token: 0x040003D9 RID: 985
[global::Cpp2IlInjected.FieldOffset(Offset = "0x184")]
[Token(Token = "0x4000358")]
private bool m_IsStereo;
// Token: 0x040003DA RID: 986
[global::Cpp2IlInjected.FieldOffset(Offset = "0x185")]
[Token(Token = "0x4000359")]
private bool m_IsFinalPass;
// Token: 0x040003DB RID: 987
[global::Cpp2IlInjected.FieldOffset(Offset = "0x186")]
[Token(Token = "0x400035A")]
private bool m_HasFinalPass;
// Token: 0x040003DC RID: 988
[global::Cpp2IlInjected.FieldOffset(Offset = "0x187")]
[Token(Token = "0x400035B")]
private bool m_EnableSRGBConversionIfNeeded;
// Token: 0x040003DD RID: 989
[global::Cpp2IlInjected.FieldOffset(Offset = "0x188")]
[Token(Token = "0x400035C")]
private Material m_BlitMaterial;
// Token: 0x0200009F RID: 159
[Token(Token = "0x20000C5")]
private class MaterialLibrary
{
// Token: 0x060002C6 RID: 710 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000444")]
[Address(RVA = "0x1F25B50", Offset = "0x1F24950", VA = "0x181F25B50")]
public MaterialLibrary(PostProcessData data)
{
}
// Token: 0x060002C7 RID: 711 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000445")]
[Address(RVA = "0x1F25960", Offset = "0x1F24760", VA = "0x181F25960")]
private Material Load(Shader shader)
{
return null;
}
// Token: 0x060002C8 RID: 712 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000446")]
[Address(RVA = "0x1F258A0", Offset = "0x1F246A0", VA = "0x181F258A0")]
internal void Cleanup()
{
}
// Token: 0x040003DE RID: 990
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x40004D1")]
public readonly Material stopNaN;
// Token: 0x040003DF RID: 991
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x40004D2")]
public readonly Material subpixelMorphologicalAntialiasing;
// Token: 0x040003E0 RID: 992
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x40004D3")]
public readonly Material gaussianDepthOfField;
// Token: 0x040003E1 RID: 993
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x40004D4")]
public readonly Material bokehDepthOfField;
// Token: 0x040003E2 RID: 994
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x40004D5")]
public readonly Material cameraMotionBlur;
// Token: 0x040003E3 RID: 995
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x40004D6")]
public readonly Material paniniProjection;
// Token: 0x040003E4 RID: 996
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x40004D7")]
public readonly Material bloom;
// Token: 0x040003E5 RID: 997
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x40004D8")]
public readonly Material uber;
// Token: 0x040003E6 RID: 998
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x40004D9")]
public readonly Material finalPass;
}
// Token: 0x020000A0 RID: 160
[Token(Token = "0x20000C6")]
private static class ShaderConstants
{
// Token: 0x040003E7 RID: 999
[Token(Token = "0x40004DA")]
public static readonly int _TempTarget;
// Token: 0x040003E8 RID: 1000
[Token(Token = "0x40004DB")]
public static readonly int _TempTarget2;
// Token: 0x040003E9 RID: 1001
[Token(Token = "0x40004DC")]
public static readonly int _StencilRef;
// Token: 0x040003EA RID: 1002
[Token(Token = "0x40004DD")]
public static readonly int _StencilMask;
// Token: 0x040003EB RID: 1003
[Token(Token = "0x40004DE")]
public static readonly int _FullCoCTexture;
// Token: 0x040003EC RID: 1004
[Token(Token = "0x40004DF")]
public static readonly int _HalfCoCTexture;
// Token: 0x040003ED RID: 1005
[Token(Token = "0x40004E0")]
public static readonly int _DofTexture;
// Token: 0x040003EE RID: 1006
[Token(Token = "0x40004E1")]
public static readonly int _CoCParams;
// Token: 0x040003EF RID: 1007
[Token(Token = "0x40004E2")]
public static readonly int _BokehKernel;
// Token: 0x040003F0 RID: 1008
[Token(Token = "0x40004E3")]
public static readonly int _PongTexture;
// Token: 0x040003F1 RID: 1009
[Token(Token = "0x40004E4")]
public static readonly int _PingTexture;
// Token: 0x040003F2 RID: 1010
[Token(Token = "0x40004E5")]
public static readonly int _Metrics;
// Token: 0x040003F3 RID: 1011
[Token(Token = "0x40004E6")]
public static readonly int _AreaTexture;
// Token: 0x040003F4 RID: 1012
[Token(Token = "0x40004E7")]
public static readonly int _SearchTexture;
// Token: 0x040003F5 RID: 1013
[Token(Token = "0x40004E8")]
public static readonly int _EdgeTexture;
// Token: 0x040003F6 RID: 1014
[Token(Token = "0x40004E9")]
public static readonly int _BlendTexture;
// Token: 0x040003F7 RID: 1015
[Token(Token = "0x40004EA")]
public static readonly int _ColorTexture;
// Token: 0x040003F8 RID: 1016
[Token(Token = "0x40004EB")]
public static readonly int _Params;
// Token: 0x040003F9 RID: 1017
[Token(Token = "0x40004EC")]
public static readonly int _MainTexLowMip;
// Token: 0x040003FA RID: 1018
[Token(Token = "0x40004ED")]
public static readonly int _Bloom_Params;
// Token: 0x040003FB RID: 1019
[Token(Token = "0x40004EE")]
public static readonly int _Bloom_RGBM;
// Token: 0x040003FC RID: 1020
[Token(Token = "0x40004EF")]
public static readonly int _Bloom_Texture;
// Token: 0x040003FD RID: 1021
[Token(Token = "0x40004F0")]
public static readonly int _LensDirt_Texture;
// Token: 0x040003FE RID: 1022
[Token(Token = "0x40004F1")]
public static readonly int _LensDirt_Params;
// Token: 0x040003FF RID: 1023
[Token(Token = "0x40004F2")]
public static readonly int _LensDirt_Intensity;
// Token: 0x04000400 RID: 1024
[Token(Token = "0x40004F3")]
public static readonly int _Distortion_Params1;
// Token: 0x04000401 RID: 1025
[Token(Token = "0x40004F4")]
public static readonly int _Distortion_Params2;
// Token: 0x04000402 RID: 1026
[Token(Token = "0x40004F5")]
public static readonly int _Chroma_Params;
// Token: 0x04000403 RID: 1027
[Token(Token = "0x40004F6")]
public static readonly int _Vignette_Params1;
// Token: 0x04000404 RID: 1028
[Token(Token = "0x40004F7")]
public static readonly int _Vignette_Params2;
// Token: 0x04000405 RID: 1029
[Token(Token = "0x40004F8")]
public static readonly int _Lut_Params;
// Token: 0x04000406 RID: 1030
[Token(Token = "0x40004F9")]
public static readonly int _UserLut_Params;
// Token: 0x04000407 RID: 1031
[Token(Token = "0x40004FA")]
public static readonly int _InternalLut;
// Token: 0x04000408 RID: 1032
[Token(Token = "0x40004FB")]
public static readonly int _UserLut;
// Token: 0x04000409 RID: 1033
[Token(Token = "0x40004FC")]
public static readonly int _FullscreenProjMat;
// Token: 0x0400040A RID: 1034
[Token(Token = "0x40004FD")]
public static int[] _BloomMipUp;
// Token: 0x0400040B RID: 1035
[Token(Token = "0x40004FE")]
public static int[] _BloomMipDown;
}
}
}