24 lines
477 B
C#
24 lines
477 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200000A RID: 10
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[Token(Token = "0x2000008")]
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public enum TransparencyDetailLevel
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{
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// Token: 0x04000013 RID: 19
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[Token(Token = "0x4000004")]
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Minimal = -1,
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// Token: 0x04000014 RID: 20
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[Token(Token = "0x4000005")]
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Low,
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// Token: 0x04000015 RID: 21
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[Token(Token = "0x4000006")]
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Medium,
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// Token: 0x04000016 RID: 22
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[Token(Token = "0x4000007")]
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High
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}
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}
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