48 lines
1.1 KiB
C#
48 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x0200001D RID: 29
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[Token(Token = "0x200001D")]
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[NativeHeader("Modules/Animation/HumanTrait.h")]
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public class HumanTrait
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{
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// Token: 0x1700004B RID: 75
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// (get) Token: 0x06000176 RID: 374 RVA: 0x00002CA0 File Offset: 0x00000EA0
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[Token(Token = "0x1700004B")]
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public static int MuscleCount
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{
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[Token(Token = "0x6000176")]
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[Address(RVA = "0x6EC100", Offset = "0x6EAF00", VA = "0x1806EC100")]
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get
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{
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return 0;
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}
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}
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// Token: 0x06000177 RID: 375 RVA: 0x00002CB8 File Offset: 0x00000EB8
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[Token(Token = "0x6000177")]
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[Address(RVA = "0x6EC0C0", Offset = "0x6EAEC0", VA = "0x1806EC0C0")]
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internal static int GetBoneIndexFromMono(int humanId)
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{
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return 0;
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}
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// Token: 0x1700004C RID: 76
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// (get) Token: 0x06000178 RID: 376 RVA: 0x000021A2 File Offset: 0x000003A2
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[Token(Token = "0x1700004C")]
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public static string[] MuscleName
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{
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[Token(Token = "0x6000178")]
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[Address(RVA = "0x6EC130", Offset = "0x6EAF30", VA = "0x1806EC130")]
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[NativeMethod]
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get
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{
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return null;
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}
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}
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}
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}
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