18 lines
311 B
C#
18 lines
311 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000022 RID: 34
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[Token(Token = "0x2000022")]
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public enum PlayMode
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{
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// Token: 0x040000AC RID: 172
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[Token(Token = "0x40000AC")]
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StopSameLayer,
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// Token: 0x040000AD RID: 173
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[Token(Token = "0x40000AD")]
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StopAll = 4
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}
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}
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