32 lines
648 B
C#
32 lines
648 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace Unity.Collections
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{
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// Token: 0x0200001E RID: 30
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[Token(Token = "0x200001E")]
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[UsedByNativeCode]
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public enum Allocator
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{
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// Token: 0x04000022 RID: 34
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[Token(Token = "0x4000022")]
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Invalid,
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// Token: 0x04000023 RID: 35
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[Token(Token = "0x4000023")]
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None,
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// Token: 0x04000024 RID: 36
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[Token(Token = "0x4000024")]
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Temp,
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// Token: 0x04000025 RID: 37
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[Token(Token = "0x4000025")]
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TempJob,
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// Token: 0x04000026 RID: 38
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[Token(Token = "0x4000026")]
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Persistent,
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// Token: 0x04000027 RID: 39
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[Token(Token = "0x4000027")]
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AudioKernel
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}
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}
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