Files
Apr2020-Cpp2Il-Dump/UnityEngine.CoreModule/Unity/Collections/NativeLeakDetection.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

36 lines
877 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace Unity.Collections
{
// Token: 0x02000020 RID: 32
[Token(Token = "0x2000020")]
public static class NativeLeakDetection
{
// Token: 0x06000033 RID: 51 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000033")]
[Address(RVA = "0x2E2AA00", Offset = "0x2E29800", VA = "0x182E2AA00")]
[RuntimeInitializeOnLoadMethod]
private static void Initialize()
{
}
// Token: 0x17000002 RID: 2
// (set) Token: 0x06000034 RID: 52 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000002")]
public static NativeLeakDetectionMode Mode
{
[Token(Token = "0x6000034")]
[Address(RVA = "0x2E2AA40", Offset = "0x2E29840", VA = "0x182E2AA40")]
set
{
}
}
// Token: 0x0400002C RID: 44
[Token(Token = "0x400002C")]
private static int s_NativeLeakDetectionMode;
}
}