36 lines
877 B
C#
36 lines
877 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Unity.Collections
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{
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// Token: 0x02000020 RID: 32
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[Token(Token = "0x2000020")]
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public static class NativeLeakDetection
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{
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// Token: 0x06000033 RID: 51 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000033")]
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[Address(RVA = "0x2E2AA00", Offset = "0x2E29800", VA = "0x182E2AA00")]
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[RuntimeInitializeOnLoadMethod]
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private static void Initialize()
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{
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}
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// Token: 0x17000002 RID: 2
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// (set) Token: 0x06000034 RID: 52 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000002")]
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public static NativeLeakDetectionMode Mode
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{
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[Token(Token = "0x6000034")]
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[Address(RVA = "0x2E2AA40", Offset = "0x2E29840", VA = "0x182E2AA40")]
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set
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{
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}
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}
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// Token: 0x0400002C RID: 44
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[Token(Token = "0x400002C")]
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private static int s_NativeLeakDetectionMode;
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}
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}
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