Files
Apr2020-Cpp2Il-Dump/UnityEngine.CoreModule/Unity/Jobs/LowLevel/Unsafe/JobRanges.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

41 lines
915 B
C#

using System;
using Cpp2IlInjected;
namespace Unity.Jobs.LowLevel.Unsafe
{
// Token: 0x02000013 RID: 19
[Token(Token = "0x2000013")]
public struct JobRanges
{
// Token: 0x04000011 RID: 17
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000011")]
internal int BatchSize;
// Token: 0x04000012 RID: 18
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000012")]
internal int NumJobs;
// Token: 0x04000013 RID: 19
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000013")]
public int TotalIterationCount;
// Token: 0x04000014 RID: 20
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000014")]
internal int NumPhases;
// Token: 0x04000015 RID: 21
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000015")]
internal IntPtr StartEndIndex;
// Token: 0x04000016 RID: 22
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000016")]
internal IntPtr PhaseData;
}
}