Files
Apr2020-Cpp2Il-Dump/UnityEngine.CoreModule/UnityEngine/Rendering/CullingOptions.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

37 lines
879 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200025F RID: 607
[Token(Token = "0x200025F")]
[Flags]
public enum CullingOptions
{
// Token: 0x04000757 RID: 1879
[Token(Token = "0x4000757")]
None = 0,
// Token: 0x04000758 RID: 1880
[Token(Token = "0x4000758")]
ForceEvenIfCameraIsNotActive = 1,
// Token: 0x04000759 RID: 1881
[Token(Token = "0x4000759")]
OcclusionCull = 2,
// Token: 0x0400075A RID: 1882
[Token(Token = "0x400075A")]
NeedsLighting = 4,
// Token: 0x0400075B RID: 1883
[Token(Token = "0x400075B")]
NeedsReflectionProbes = 8,
// Token: 0x0400075C RID: 1884
[Token(Token = "0x400075C")]
Stereo = 16,
// Token: 0x0400075D RID: 1885
[Token(Token = "0x400075D")]
DisablePerObjectCulling = 32,
// Token: 0x0400075E RID: 1886
[Token(Token = "0x400075E")]
ShadowCasters = 64
}
}