Files
Apr2020-Cpp2Il-Dump/UnityEngine.CoreModule/UnityEngine/ShaderVariantCollection.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

20 lines
455 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x0200012B RID: 299
[Token(Token = "0x200012B")]
public sealed class ShaderVariantCollection : Object
{
// Token: 0x06000B37 RID: 2871 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000B37")]
[Address(RVA = "0x2CC5790", Offset = "0x2CC4590", VA = "0x182CC5790")]
[NativeName("WarmupShaders")]
public void WarmUp()
{
}
}
}