31 lines
789 B
C#
31 lines
789 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x020000E5 RID: 229
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[Token(Token = "0x20000E5")]
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[AttributeUsage(AttributeTargets.Field)]
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public class SpaceAttribute : PropertyAttribute
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{
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// Token: 0x060009C0 RID: 2496 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60009C0")]
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[Address(RVA = "0x2CCA6A0", Offset = "0x2CC94A0", VA = "0x182CCA6A0")]
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public SpaceAttribute()
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{
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}
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// Token: 0x060009C1 RID: 2497 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60009C1")]
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[Address(RVA = "0x2CCA6C0", Offset = "0x2CC94C0", VA = "0x182CCA6C0")]
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public SpaceAttribute(float height)
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{
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}
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// Token: 0x04000435 RID: 1077
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000435")]
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public readonly float height;
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}
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}
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